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catito14

New units - Crash to desktop

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Hello, I created 6 new units of Argentine Commandos, but when I select them in the editor of the game it throws an error to me and sends me to the desktop. It seems to me that it is a problem of the config.cpp.

Here I put the config. to seeing if someone can help me.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0

#define protected 1

#define public 2

#define true 1

#define false 0

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

class CfgPatches {

class mlv_units {

units[] = {"mlv_units"};

weapons[] = {};

requiredVersion = 1.08;

};

};

class CfgVehicleClasses

{

class mlv_comandos

{

displayName = "MLV - CIA DE COMANDOS 601/602";

};

};

class CfgSkeletons

{

class Head

{

isDiscrete = 0;

skeletonInherit = "";

skeletonBones[] =

{

"neck","",

"neck1","neck",

"head","neck1",

"loboci","head",

"soboci","head",

"poboci","head",

"lkoutek","head",

"skoutek","head",

"pkoutek","head",

"vicka","head",

"spodni ret","head"

};

};

class OFP2_ManSkeleton

{

isDiscrete = 0;

skeletonInherit = "Head";

skeletonBones[] =

{

"Weapon","",

"launcher","",

"Camera","",

"Spine","",

"Spine1","",

"Spine2","",

"Spine3","",

"Pelvis","",

//Left upper side

"LeftShoulder","",

"LeftArm","",

"LeftArmRoll","",

"LeftForeArm","",

"LeftForeArmRoll","",

"LeftHand","",

"LeftHandRing","",

"LeftHandRing1","",

"LeftHandRing2","",

"LeftHandRing3","",

"LeftHandPinky1","",

"LeftHandPinky2","",

"LeftHandPinky3","",

"LeftHandMiddle1","",

"LeftHandMiddle2","",

"LeftHandMiddle3","",

"LeftHandIndex1","",

"LeftHandIndex2","",

"LeftHandIndex3","",

"LeftHandThumb1","",

"LeftHandThumb2","",

"LeftHandThumb3","",

//Right upper side

"RightShoulder","",

"RightArm","",

"RightArmRoll","",

"RightForeArm","",

"RightForeArmRoll","",

"RightHand","",

"RightHandRing","",

"RightHandRing1","",

"RightHandRing2","",

"RightHandRing3","",

"RightHandPinky1","",

"RightHandPinky2","",

"RightHandPinky3","",

"RightHandMiddle1","",

"RightHandMiddle2","",

"RightHandMiddle3","",

"RightHandIndex1","",

"RightHandIndex2","",

"RightHandIndex3","",

"RightHandThumb1","",

"RightHandThumb2","",

"RightHandThumb3","",

//Left lower side

"LeftUpLeg","",

"LeftUpLegRoll","",

"LeftLeg","",

"LeftLegRoll","",

"LeftFoot","",

"LeftToeBase","",

//Right lower side

"RightUpLeg","",

"RightUpLegRoll","",

"RightLeg","",

"RightLegRoll","",

"RightFoot","",

"RightToeBase",""

};

 };

class default;

class Flag: Default {};

class FlagCarrier: Default

{

skeletonInherit = "Default";

skeletonBones[] =

{

"stozar","",

"vlajka",""

};

};

};

class CfgModels

{

class Default

{

sections[] = {};

sectionsInherit="";

};

class flag_vojak : Default

{

sections[] = {"latka"};

};

class Head: Default

{

sections[] =

{

"osobnost","brejle","osobnost2"

};

skeletonName = "Head";

};

class ArmaMan : Default

{

sections[] =

{

"osobnost","osobnost2","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","clan"};

skeletonName = "OFP2_ManSkeleton";

};

class MLV_comandooficial : ArmaMan{};

class MLV_comandoAA : ArmaMan{};

class MLV_comandoTropa : ArmaMan{};

class MLV_comandoRadio : ArmaMan{};

class MLV_comandoMag : ArmaMan{};

class MLV_comandoMedico : ArmaMan{};

class MLV_comandoM16 : ArmaMan{};

class MLV_comandoSniper : ArmaMan{};

class MLV_comandoMochila : ArmaMan{};

};

class CfgVehicles {

class All; // External class reference

class AllVehicles; // External class reference

class Land; // External class reference

class Man; // External class reference

class Car; // External class reference

class SoldierESaboteur; // External class reference

class mlv_comandooficial : SoldierESaboteur {

vehicleClass = "mlv_comandos";

side = TEast;

                           displayName = "Oficial";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandooficial.p3d";

picture="\Ca\characters\data\Ico\i_SF_CA.paa";

Icon= "\Ca\characters\data\map_ico\i_komandos_CA.paa";

                           nameSound = "blackOp";

                           accuracy=3.5;

                           camouflage=0.85;

                           canHideBodies = true;

                           sensitivity=1.25;

nightVision=1;

                           scope = public;

weapons[] = {MLV_FALP,Throw,Put,MLV_Browning,binocular,nvgoggles};

magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTimed,HandGr

enadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};

class Wounds {

tex[] = {};

mat[] = {

"ca\characters\data\np_hhl.rvmat",

"ca\characters\data\np_hhl_wound1.rvmat",

"ca\characters\data\np_hhl_wound2.rvmat",

"ca\characters\data\soldier_captive_body.rvmat",

"ca\characters\data\soldier_captive_body_wound1.rvmat",  "ca\characters\data\soldier_captive_body_wound2.rvmat",

"ca\characters\data\soldier_captive_hhl.rvmat",

"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl_wound2.rvmat"};

};

cost = 40000;

};

class mlv_comandotropa : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Tropa Regular";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandotropa.p3d";

scope = public;

weapons[] = {mlv_fal,Throw,Put,MLV_Browning,binocular};

             magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTimed,HandGr

enadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};

};

class mlv_comandoAA : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Tropa - Blowpipe";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoAA.p3d";

scope = public;

// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

threat[] = {0.9, 0.9, 1};

                           

                           weapons[] = {mlv_falp,Throw,Put, MLV_Blowpipe,MLV_Browning,binocular};

magazines[] = {mlv_falmag, mlv_falmag, mlv_falmag,mlv_falmag,MLV_BlowpipeAmmo,MLV_BlowpipeAmmo,mlv_browningmag,mlv_browningmag,ha

ndgrenadetimed,handgrenadetimed };

};

class mlv_comandoRadio : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Radiooperador";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoRadio.p3d";

scope = public;

weapons[] = {mlv_falp_p,Throw,Put,MLV_Browning,binocular};

             magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTimed,HandGr

enadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};

};

class mlv_comandoMedico : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Enfermero";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoMedico.p3d";

attendant=1; scope = public;

weapons[] = {mlv_falp_p,Throw,Put,MLV_Browning};

             magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTimed,HandGr

enadeTimed,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};

};

class mlv_comandoMag : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Ametrallador - MAG";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoMag.p3d";

scope = public;

weapons[] = {mlv_fnmag,Throw,Put,MLV_Browning};

             magazines[] = {MLV_fnmagMag,MLV_FnmagMag,MLV_FnmagMAG,MLV_browningmag,MLV_browningmag,mlv_browningmag};

            };

class mlv_comandSniper : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Tirador Especial";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoSniper.p3d";

scope = public;

weapons[] = {mlv_mauserT,Throw,Put,MLV_Browning};

             magazines[] = {MLV_mauserMag,MLV_mauserMag,MLV_mauserMAG,MLV_mauserMAG,MLV_mauserMAG,MLV_browningmag,MLV

_browningmag,mlv_browningmag,MLV_browningmag,MLV_browningmag,SmokeShell,SmokeShell,HandGre

nadeTimed};

            };

class mlv_comandoM16 : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Tropa - M16A1";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoM16.p3d";

scope = public;

weapons[] = {mlv_m16a1,Throw,Put,MLV_Browning,binocular};

             magazines[] = {MLV_m16a1Mag,MLV_m16a1Mag,MLV_m16a1MAG,mlv_m16a1mag,mlv_m16a1mag,mlv_m16a1mag,HandGrenade

Timed,HandGrenadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};

             };

class mlv_comandoMochila : mlv_comandooficial {

vehicleClass = "mlv_comandos";

displayName = "Tropa - Mochila";

model = "mlv_units\mlv_argunits\mlv_comandos\mlv_comandoMochila.p3d";

scope = public;

weapons[] = {mlv_fal,Throw,Put,MLV_Browning,binocular};

             magazines[] = {MLV_FalMag,MLV_FalMag,MLV_FalMAG,mlv_falmag,mlv_falmag,mlv_falmag,HandGrenadeTimed,HandGr

enadeTimed,pipebomb, pipebomb,MLV_browningmag,MLV_browningmag,mlv_browningmag,SmokeShell};

                };

          };

};

from already thank you!!

Regards

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look at :

C:\Documents and Settings\username\Local Settings\Application Data\ArmA

the file it's called arma.rpt and usually it's hidden and the size it's about 2 MB. Ah you can open the .rpt with a text editor like Notepad.

if you have the spanish version of Microsoft will be like this :

C:\Documents and Settings\Administrador\Configuración local\Datos de programa\ArmA

Suerte.

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