adogmc 0 Posted October 26, 2008 since I set up textures of destruction, when I shooting on my vehicle I have a kind of shield which appears, it is necessary a very long distance from shooting for me so that the shield does not appear, but this one does not obstruct textures of destruction to be posted. (afflicted for my English.) Quote[/b] ] dammageHalf[] = { \ado_vehicules\vitres\vitres_ca.paa,\ado_vehicules\vitres\vitres_1_ca.paa, \ado_vehicules\vitres\vitres_ca.paa,\ado_vehicules\vitres\vitres_1_ca.paa, \ado_vehicules\TXT\ado_TRM4000_2.paa,\ado_vehicules\rvmat\ado_TRM4000_2_dest1.paa, Â Â \ado_vehicules\TXT\ado_TRM4000_2.paa,\ado_vehicules\rvmat\ado_TRM4000_2_dest1.paa, \ado_vehicules\TXT\bache.paa,\ado_vehicules\rvmat\bache_dest1.paa, Â Â \ado_vehicules\TXT\bache.paa,\ado_vehicules\rvmat\bache_dest1.paa }; dammageFull[] = { \ado_vehicules\vitres\vitres_ca.paa,\ado_vehicules\vitres\vitres_2_ca.paa, \ado_vehicules\vitres\vitres_ca.paa,\ado_vehicules\vitres\vitres_2_ca.paa, \ado_vehicules\TXT\ado_TRM4000_2.paa,\ado_vehicules\rvmat\ado_TRM4000_2_dest2.paa, \ado_vehicules\TXT\ado_TRM4000_2.paa,\ado_vehicules\rvmat\ado_TRM4000_2_dest2.paa, \ado_vehicules\TXT\bache.paa,\ado_vehicules\rvmat\bache_dest2.paa, Â Â \ado_vehicules\TXT\bache.paa,\ado_vehicules\rvmat\bache_dest2.paa }; Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 27, 2008 Sorry ADOGMC, that english is not good to understand ... need it explained a different way. Share this post Link to post Share on other sites
adogmc 0 Posted October 27, 2008 really sorry for my English I am null. I have frabric a vehicle but when, I activate the management of textures of destruction in my .CCP, I have as a shield which appears when I shooting above that have more or less short distance. example: I place myself has 20 meter of the vehicle I shooting and in front of my weapon I see the impacts of balls and are to it rebounds of the balls. In spite of that after whatever shootings the destruction appears. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 28, 2008 I think I understand the question .... but I don't understand your problem. Maybe ...... - Do you use different Textures for different Resolution LODs ? Are those different textures mentioned in the CPP ? - Do you have a FIRE Geometry ? The little damage balls you are talking about, they have nothing to do with / they are not related to the "dammageHalf[]" or "dammageFull[]" Share this post Link to post Share on other sites
adogmc 0 Posted October 28, 2008 Yes I have to create well a fire geometry in my model 3D. Various textures of destruction are mentioned in the .cpp in the “dammageHalf []†and the “dammageFull []â€. that goes very well. My problems and when I shooting on the vehicle have a very close distance, the impacts of balls appears at the end of my weapon but not on the vehicle. One would say like a chanp protection around the vehicle. it is necessary me to take large outdistances for cross-piece field and to destroy the vehicle and finally to see the two levels of destruction. Thank you still for your patience and torment for you to read me, and to include/understand me. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 29, 2008 OK, that seems very weird ... sorry, no idea. If you wish, send me your addon and I will look at it. I will not send to any one else. gnat666 @ msn.com Share this post Link to post Share on other sites
adogmc 0 Posted November 10, 2008 I have to find, they are all simple… I am very idiotic ^^. I have the cabin of the truck which was nonconvex in the lod Geometrie fire. it is for that a kind of shield appears in front of my weapon. Share this post Link to post Share on other sites