Törni 0 Posted October 20, 2008 I made a gun (static weapon) and everything works ok except sound for firing. For some reason it does not fade over distance no matter what I do. I even changed the file type several times, but no avail. I never experienced this before. How does the engine decide from where the sound originates from? Share this post Link to post Share on other sites
.kju 3245 Posted October 20, 2008 you mean you can hear it at very long distance? post your config in pastebin please Share this post Link to post Share on other sites
Jackal326 1182 Posted October 20, 2008 Might it also be due to the file format used, including bitrate etc? I know OFP was very picky about what bitrates it used with various formats, though I've little experience to say whether or not that case is the same for ArmA. Share this post Link to post Share on other sites
General Barron 0 Posted October 21, 2008 For some reason it does not fade over distance no matter what I do. Most likely I'd say your DB level for the sound is way too high. I've made a couple posts explaining how this value works, maybe do a search... Share this post Link to post Share on other sites
Törni 0 Posted October 21, 2008 A corrupted/bad sound file. Configs did not do anything. Share this post Link to post Share on other sites