rstratton 0 Posted October 14, 2008 i take that back , visitor 3 is a pos Share this post Link to post Share on other sites
ProwlerWolf 0 Posted October 15, 2008 Save from wilbur as a PNG surface with 16/b. Open in photoshop and feel free to edit it here. You need and make sure it is 16b greyscale and that you select interlaced when saving. Then import terrain from picture into visitor and it should be squared away. Share this post Link to post Share on other sites
rstratton 0 Posted October 15, 2008 i dont have the issue when i save the heightmap as 2048x2048, only does that when i try to save it as 4096x Share this post Link to post Share on other sites
Rommel 2 Posted November 3, 2008 I've had lots of problems with 4096x4096 maps. Especially with terrain size of 25m. Settings: 4096x4096 Terrain Size: 25m Satellite Size: 4096x4096 Texture Size: 50m = Never loads in Bulldozer. Share this post Link to post Share on other sites
Planck 1 Posted November 3, 2008 Attempting to start a new project in Visitor, I selected 4096 X 4096 as the terrain grid size, making sure the terrain cell size was 25.0 (default anyway). Terrain size was then given as 102,400 X 102,400 Next I clicked the calculator button on the dialog to calculate the satellite grid parameters. I input 102,400 for the image size in pixels, (presuming 1 pixel per meter) and the result for satellite grid was 16. Might be that buldozer doesn't like 4096 as the satellite image size as this would equate to 25 metres per pixel. Planck Share this post Link to post Share on other sites
lwlooz 0 Posted November 3, 2008 Sorry to interupt, but just to clarify. You are saying that one(you in this case) can view a 4096x4096 of any configuration in Bulldozer? So far myself and the people I bothered to ask report it crashing on every attempt. Would appreciate any hints how to solve that problem Share this post Link to post Share on other sites