hamis 0 Posted September 9, 2008 I played first arma campaign mission and had this problem.I have replaced T72 with smurf_era one and in editor it works perfectly.But in this mission i saw tracks only. Share this post Link to post Share on other sites
hamis 0 Posted September 14, 2008 I really need help,problem seems to continue on further missions. Share this post Link to post Share on other sites
max power 21 Posted September 15, 2008 This sounds like you need support from the addon maker, which he or she may or may not provide. In order to continue playing, deactivate the mod. Share this post Link to post Share on other sites
modemmaik 53 Posted September 15, 2008 The "ghost tank" effect is connected to a malfunction of the xeh-init function caused by other addons / mods. Using ECS, you need the themis compatibility package to enable xeh functions in ECS. We had discussed this while developing the ERA-"style" tank: Discussion thread cheers, mike :edit: I have just discovered that this issue is connected to xeh 1.8 and ECS. Sorry, but no sollution for that effect at the moment. Share this post Link to post Share on other sites
hamis 0 Posted September 15, 2008 I'm using themis and xeh 1.7. Share this post Link to post Share on other sites
modemmaik 53 Posted September 16, 2008 Now I am a bit puzzled. I offered a replacement config for Badger's early T-90 versions repl-config thread. That version did not include xeh actions like number assignment or custom textures, because those features were not included in the early versions. The replacement config should perform correct using the matching version of badger's T-90. Share this post Link to post Share on other sites
hamis 0 Posted September 16, 2008 I don't use replacement configs,but replace everything permanently by original arma configs. Share this post Link to post Share on other sites
modemmaik 53 Posted September 16, 2008 I don't use replacement configs,but replace everything permanently by original arma configs. OK, but the smurf_era needs at least one setObjecTexture to assign the texture. You may implement it by using the standard eventhandler init or the xeh init, like implemented in the smurf_era config. If no texture is assigned, the default is transparent or in other words: a ghost tank. You may alternatively assign a texture in O2 for the model's cust_co_1..3 areas in all LOD's plus gunnerview. BR, mike Share this post Link to post Share on other sites
hamis 0 Posted September 16, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers   {   init = "test = [_this select 0, ""BIS""] execVM ""\T72_era_custom\textures.sqf"";"; How i should modify this,using this model smurfcT72ERA1? Share this post Link to post Share on other sites
modemmaik 53 Posted September 17, 2008 You may find useful code to adapt in the RHS T64 addon. They included an init eventhandler function for random number generation. BR, mike Share this post Link to post Share on other sites
hamis 0 Posted September 17, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">init = "[_this select 0,_this select 1] exec ""\RHS_T64\scripts\nummern.sqs"";"; You mean this?Yes,it works with t64's but i can't see how to use it with T72's.Maybe i'm hopeless with scripting stuff. Share this post Link to post Share on other sites
modemmaik 53 Posted September 18, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">init = "[_this select 0,_this select 1] exec ""\RHS_T64\scripts\nummern.sqs"";"; You mean this?Yes,it works with t64's but i can't see how to use it with T72's.Maybe i'm hopeless with scripting stuff. Correct location. Replace this instruction with this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">init = "[_this select 0, ""BIS""] execVM ""\T72_era_custom\textures.sqf"";"; And integrate it to your location of the T72_era_custom including the eventhandler definition around the code section from RHS. Just try it, scripting is not that difficult, but needed for some addons. I hope it works Share this post Link to post Share on other sites
hamis 0 Posted September 18, 2008 Thanks Mike.It might take few days to test this in missions. Share this post Link to post Share on other sites