Bodie 0 Posted March 3, 2002 Strange: certain lights shine right through a hill, blinding your sight, in fact, it's just not realistic  Anyone knows if this is a known bug? Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted March 3, 2002 It's a known bug. It may have to do something with a wrong z-buffer value. Share this post Link to post Share on other sites
GFX707 0 Posted March 3, 2002 lol yup, you can see lights from the other side of the island, through people, buildings, vehicles and the ground Share this post Link to post Share on other sites
WKK Gimbal 0 Posted March 3, 2002 I had that in 1.00, but not now. Maybe because I changed my graphics settings ... are you in 16bit mode or something? Share this post Link to post Share on other sites
Czacha 0 Posted March 3, 2002 in 32bit mode this bug is present too. but who cares? Share this post Link to post Share on other sites
Wreck-It 0 Posted March 3, 2002 Never had that problem try enabling anisotropic filtering, if your board allows for it. Share this post Link to post Share on other sites
AndyZ 0 Posted March 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wreck-It @ Mar. 03 2002,23:58)</td></tr><tr><td id="QUOTE">Never had that problem try enabling anisotropic filtering, if your board allows for it.<span id='postcolor'> I have this option for my GF2 GTS, byt only for Open GL. But I use OPF in Direct 3D mode. AndyZ Share this post Link to post Share on other sites