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fabiantronc

BIS MLOD don't want load .rvmatOn

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Hello people.

I'm modifying some tracked and wheeled vehicles and I'm using the default BIS MLOD but when I binarize it with BinPBO I get some error on the log and in-game the model don't load the .rvmat files and zasleh show everytime.

On HMMWV I get this error on the log

Quote[/b] ]

Cannot load material file ca\wheeled\data\hmmwv_regular_1.rvmat

Cannot load material file ca\wheeled\data\hmmwv_hood.rvmat

Cannot load material file ca\wheeled\data\hmmwv_details.rvmat

Cannot load material file ca\wheeled\data\hmmwv_body.rvmat

Cannot load material file ca\data\mirror.rvmat

Cannot load material file chile_vehiculos\data\sklo-pass2.rvmat

Cannot load material file ca\data\data\default_flash_2pass.rvmat

Cannot load material file ca\wheeled\data\hmmwv_damper.rvmat

and in the M113/M163 I get this error's.

Quote[/b] ]

Cannot load material file ca\tracked\data\armormetal-3.5x5.rvmat

Cannot load material file ca\tracked\data\detailmapy\2_pass_default.rvmat

Cannot load material file ca\tracked\data\detailmapy\m113_01.rvmat

Cannot load material file ca\tracked\data\detailmapy\m113_02.rvmat

Cannot load material file ca\tracked\data\detailmapy\m113_track.rvmat

Cannot load material file ca\data\data\default_dxta.rvmat

Cannot load material file ca\weapons\data\m2_ammotray.rvmat

Cannot load material file ca\weapons\data\m2.rvmat

Cannot load material file ca\data\data\default_flash_2pass.rvmat

I only modify main texture and nothing more by this moment.

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you need to add *.rvmat in BINPBO settings to copy over

search forum for several threads about it smile_o.gif

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Thanks Q.

But can you give me a direct link? please.

Well, I've added extension *.rvmat to my BinPBO and I unpacked all rvmat files than give me error's on the log, then I changed the path to the new location of the rvmat files and I use unRap by Kegetys.

Now BinPBO don't give me that error, but I still get a new missed rvmat.

Quote[/b] ]

Cannot load material file ca\data\data\sklo-pass2.rvmat

But I searched on O2 but M113/M163 don't use that rvmat.

Also I have other error and destroyed texture don't show in some vehicles, look the pics.

http://img93.imageshack.us/img93....MG]

http://img357.imageshack.us/img357....MG]

http://img357.imageshack.us/img357....MG]

I hope somebody give me a hand with that error's, because that it's a part of my ugly mod lol xD

Bye....

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1. Open Binpbo.

2. Click Options.

3. Add ";*.rvmat" with out quotes to the top line "List of files to copy directly".

5. click ok.

6. Pbo again.

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have you depboed all your arma pbos to armawork yet

i have my stucture like this

C:\Users\armatec\Documents\ArmAWork\ca\weapons3

weapons3 being weapons3.pbo form the addons folder in your main dir this will give binpbo all the data needed to pbo i might be wrong but it works for me although i dont use any of bis's work thats embedded in there pbos due to arma2 and a fast conversion over.

Hope this helps

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Thanks Armatech.

It help and now I don't get any message of a missed texture or a .rvmat files.

But I still get in an error, zasleh of the M163/M113 M2 show everytime and front lights too, on the day you don't see it but on night you can see it, and I suppose than zasleh only will show when you fire the main weapon.

See the pics on the above message.

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On an unrelated note, pressing alt+prnt scrn will copy an image of only the window you have focussed, eliminating the need for image cropping.

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Thanks Armatech.

It help and now I don't get any message of a missed texture or a .rvmat files.

But I still get in an error, zasleh of the M163/M113 M2 show everytime and front lights too, on the day you don't see it but on night you can see it, and I suppose than zasleh only will show when you fire the main weapon.

See the pics on the above message.

you need to define zasleh in the config look at the bis config its under CfgModels in

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

sections[] ={

"zasleh",

"brake light",

"light_Front_Left",

"light_Front_Right",

"rear light",

"steering_wheel",

"Light_1_1",

"Light_1_2",

"zadni svetlo",

"brzdove svetlo",

"levy predni",

"pravy predni",

"pravy zadni",

"levy zadni",

"P svetlo",

"L svetlo",

"lights",

"clan",

"clan_sign"

};

hope this helps

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no prob mate i cant sleep at the mo any how to much modeling last night my eyes are going fuzzzy

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