fabiantronc 0 Posted August 27, 2008 Hello people. I'm modifying some tracked and wheeled vehicles and I'm using the default BIS MLOD but when I binarize it with BinPBO I get some error on the log and in-game the model don't load the .rvmat files and zasleh show everytime. On HMMWV I get this error on the log Quote[/b] ]Cannot load material file ca\wheeled\data\hmmwv_regular_1.rvmat Cannot load material file ca\wheeled\data\hmmwv_hood.rvmat Cannot load material file ca\wheeled\data\hmmwv_details.rvmat Cannot load material file ca\wheeled\data\hmmwv_body.rvmat Cannot load material file ca\data\mirror.rvmat Cannot load material file chile_vehiculos\data\sklo-pass2.rvmat Cannot load material file ca\data\data\default_flash_2pass.rvmat Cannot load material file ca\wheeled\data\hmmwv_damper.rvmat and in the M113/M163 I get this error's. Quote[/b] ]Cannot load material file ca\tracked\data\armormetal-3.5x5.rvmat Cannot load material file ca\tracked\data\detailmapy\2_pass_default.rvmat Cannot load material file ca\tracked\data\detailmapy\m113_01.rvmat Cannot load material file ca\tracked\data\detailmapy\m113_02.rvmat Cannot load material file ca\tracked\data\detailmapy\m113_track.rvmat Cannot load material file ca\data\data\default_dxta.rvmat Cannot load material file ca\weapons\data\m2_ammotray.rvmat Cannot load material file ca\weapons\data\m2.rvmat Cannot load material file ca\data\data\default_flash_2pass.rvmat I only modify main texture and nothing more by this moment. Share this post Link to post Share on other sites
.kju 3245 Posted August 27, 2008 you need to add *.rvmat in BINPBO settings to copy over search forum for several threads about it Share this post Link to post Share on other sites
fabiantronc 0 Posted August 27, 2008 Thanks Q. But can you give me a direct link? please. Well, I've added extension *.rvmat to my BinPBO and I unpacked all rvmat files than give me error's on the log, then I changed the path to the new location of the rvmat files and I use unRap by Kegetys. Now BinPBO don't give me that error, but I still get a new missed rvmat. Quote[/b] ]Cannot load material file ca\data\data\sklo-pass2.rvmat But I searched on O2 but M113/M163 don't use that rvmat. Also I have other error and destroyed texture don't show in some vehicles, look the pics. http://img93.imageshack.us/img93....MG] http://img357.imageshack.us/img357....MG] http://img357.imageshack.us/img357....MG] I hope somebody give me a hand with that error's, because that it's a part of my ugly mod lol xD Bye.... Share this post Link to post Share on other sites
armatech 8 Posted August 27, 2008 1. Open Binpbo. 2. Click Options. 3. Add ";*.rvmat" with out quotes to the top line "List of files to copy directly". 5. click ok. 6. Pbo again. Share this post Link to post Share on other sites
fabiantronc 0 Posted August 28, 2008 I did it but still with problems... http://forums.bistudio.com/oldsmileys/biggrin_o.gif' alt='biggrin_o.gif'> It's weird because infantry units works well but vehicles get me problem. Sometime ago I did same but with ODOL model and works. Share this post Link to post Share on other sites
armatech 8 Posted August 28, 2008 have you depboed all your arma pbos to armawork yet i have my stucture like this C:\Users\armatec\Documents\ArmAWork\ca\weapons3 weapons3 being weapons3.pbo form the addons folder in your main dir this will give binpbo all the data needed to pbo i might be wrong but it works for me although i dont use any of bis's work thats embedded in there pbos due to arma2 and a fast conversion over. Hope this helps Share this post Link to post Share on other sites
fabiantronc 0 Posted August 28, 2008 Thanks Armatech. It help and now I don't get any message of a missed texture or a .rvmat files. But I still get in an error, zasleh of the M163/M113 M2 show everytime and front lights too, on the day you don't see it but on night you can see it, and I suppose than zasleh only will show when you fire the main weapon. See the pics on the above message. Share this post Link to post Share on other sites
max power 21 Posted August 28, 2008 On an unrelated note, pressing alt+prnt scrn will copy an image of only the window you have focussed, eliminating the need for image cropping. Share this post Link to post Share on other sites
armatech 8 Posted August 28, 2008 Thanks Armatech.It help and now I don't get any message of a missed texture or a .rvmat files. But I still get in an error, zasleh of the M163/M113 M2 show everytime and front lights too, on the day you don't see it but on night you can see it, and I suppose than zasleh only will show when you fire the main weapon. See the pics on the above message. you need to define zasleh in the config look at the bis config its under CfgModels in <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> sections[] ={ "zasleh", "brake light", "light_Front_Left", "light_Front_Right", "rear light", "steering_wheel", "Light_1_1", "Light_1_2", "zadni svetlo", "brzdove svetlo", "levy predni", "pravy predni", "pravy zadni", "levy zadni", "P svetlo", "L svetlo", "lights", "clan", "clan_sign" }; hope this helps Share this post Link to post Share on other sites
fabiantronc 0 Posted August 28, 2008 wooow Thanks a lot armatech Now works Share this post Link to post Share on other sites
armatech 8 Posted August 28, 2008 no prob mate i cant sleep at the mo any how to much modeling last night my eyes are going fuzzzy Share this post Link to post Share on other sites