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layne_suhr

(CO-30) Domination! XAM

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Game mode: Multiplayer, Coop 1 - 30

Addon's required: XAM 1.5 Beta 1

Respawn: Base (Paraiso Airfield), mobile respawns (delay 20 seconds)

Side: BluFor

Future Modifications: Add civilians to cities, add harriers, add revive script.

Credits: Xeno for making original Domination! [3.09]

Snake2200 for creating XAM

Features:

- 21 main targets (you can select 4 up to 21 targets, 10 is default). Each time the mission starts target order gets picked randomly.

- 22 side missions. Resolving a side mission brings your team extra vehicles like A10, M1, Cobra, etc. (randomly picked)

- Small main target missions (destroy something, free some hostages, etc. Your team can get a Stryker or Humvee)

- 2 Mobile Respawns (medic MTW)

- Mobile respawns and the support trucks can be transported by by your blackhawks (essential feature, fly over it and select Lift Vehicle in the action menu)

- 4 engineers who can repair, refuel and rearm vehicles and aircraft

- 2 Artillery operators who can call artillery strikes every six minutes

- Rescue operator who can rescue hostages and bring them to your base)

- The driver of a mobile respawn MTW or the pilot of a blackhawk can create/drop ammocrates

- All vehicles and aircraft respawn

- You can teleport to the mobile respawns or the flag at base if you choose "Teleport" in the action menu if you're near them

- Sometimes if a main target is cleared the enemy starts a counterattack

- Enemy KA50 and Mi17 sometimes appears. The Mi17 drops paratroopers

- A status dialog is available at the mobile respawns and the blackhawks that shows some information about the current target and sidemission

- Some small AI features like dropping smoke if they get attacked and more

- Includes A-10 armed with FFAR and Cluster Bombs

- Includes F-16C armed with either LGB's or AIM-9X's

- New weapons included like M4 EoTech, Glock18, USP, Desert Eagle, MP5SD6 Aimpoint etc...

- Thermal vision for AH-1Z gunner and UAV Camera

- Controlable UAV from Stryker (Stryker has UAV Console)

- Claymores and Leaping Mines included

- SLA now with Russian Uniforms and Russian Vehicles

- BluFor in MARPAT Uniforms

- Blufor vehicles in Army Woodland camo (some in desert paint)

- Parachutes are steerable

- SA-6 Gainful SAM Sites around Sahrani

- Aircraft locked only to Pilots

- and more

Download: Megauploads

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Things added in new version:

- Added CAP and GBU Harrier

- Removed camo netting (wasn't needed)

- Added Russian and US weapons to crate

- added claymores and leaping mines crate

- Made M136 Crate filled with M136, Javelin and RPG-7

- M4 EoTech, MP5's and M25 now in crate

- Added more SAM Sites

http://www.megaupload.com/?d=LHRKQP6C

P.S: XAM 1,5 Beta is for XAM Beta testers onyl... register at the XAM forums if you want to beta test

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Hey guys new update

- Added respawn to M1A1, BMP-2, T-72 MBT, BRDM and Stryker

- Now supports 34 Players

- Now has East, West, East Revive and West Revive versions

- Various other tweaks

- All weapons in the weapons crate

Download Link:  http://files.filefront.com/Domination+XAM+Package7z/;11644142;/fileinfo.html

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Thanks for all the mirrors big biggrin_o.gif i read them but forget to post in this post

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no worries Q, am in progress of making more missions for XAm 1.5 to get people to play it more on Multiplayer, it is a great mod and is only just realising it's potential pistols.gif

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Update 2.0:

Changelog:

- Respawn Fixes

- Heavy Armour (T-90, M1A1, M163, 2K12) - 300 Seconds

- Medium Armour (BMP-2, BRDM, Strykers) - 150 Secs

- Cars (HMMWV, UAZ) - 100 Secs

- Attack Choppers (AH-1Z, MI-24) - 300 Secs

- MH-6 - 120 Secs

- UH-60, MI-17 and Support Trucks don't Multi Respawn now

- KA-50 - 300 Secs

- A-10 - 300 Secs

- Fighters (SU-34, AV-8B, F-16) - 200 Secs

- Added 2 more HMMWV's for West Version

- Added 4 M163's instead of 2 AA Pods at Airbase for West Version

- Moved Jet Service to opposite end of taxiway for conveniance

- Deleted SAM's spawning in Water/Far Islans

- UH-60 FFAR/Mi-17 FFAR are Wreck Lift Choppers

- Added M119's and D-30's (can be transported by Chopper or 5t Truck)

- 4 SAMs instead of 2 on East Version

- MHQ's are now BMP-2 Ambulance or M113 Ambulance

- Moved A-10's and SU-34's to a more conveniant area

Download Link: http://files.filefront.com/XAM+Dom....fo.html

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Mando Bombs will be added in next version... To add different units UnPBO the mission then run it in the Editor and change the units to Johnny's USMC or whatever you want

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I guess the next version will be out after Beta Testing XAM 1.6 because i will be changing it heaps to adjust it to the newer version

Will be making more missions for XAM 1.5 though

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If i change an weapon ,my old weapon is not in the ammo crate but its outside with the ammo  confused_o.gif

And i was trying the "Firtst artillery and rescue officier " but i don`t see something that he can place a strike or something

And last question:

i see in the pbo file a map with mando_bombs , i presume that is the mando stuff , so i gues its just not enabled ? or i am wrong

I want to try it to get mando in the mission, but if you did that already but just not enabled ,that will safe me some work i gues rofl.gif

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Call Artillery is in action menu of the officers... no Mando bombs isn't in the mission.. not yet anyway

Not sure bout your ammo box bug, i fixed it and tested it in the new version

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Call Artillery is in action menu of the officers... no Mando bombs isn't in the mission.. not yet anyway

Not sure bout your ammo box bug, i fixed it and tested it in the new version

but i was an officer ,

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Some friends and I spent the last few hours playing the West Revive version and we encountered the same two problems. Neither of the Artillery officers had the option to call artillery strikes in their menu. We also had the ammo bug. Every time someone switched weapons it would throw them on the ground instead of putting them back in the crate. We fixed the ammo bug by editing the mission and lowering the starting amount of weapons in the main crate.

Thanks for all your hard work.

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I don't know whats happening with the Arty officers... i will be starting from scratch soon as i might of corrupted a script or syntax of some kind when i was editing the mission... i thought i lowered the ammo box enough but it seems not... how do i edit the ammo box so it never over flows???

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k,

I tried to get mando missle console in it but i dont get it to work sad_o.gif

tried it by 4 hours long

but i so see in 2.0 some mando stuff in the pbo file ,did you tried it or what ?

Its really an great mission to play, but just want to have some nice support in it ,thats all

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