mr.g-c 6 Posted August 11, 2008 I can someone tell me where in the configs or model.cfg i can change the max. Zoom values? I want to make the Cobra be able to zoom more when in gunner. Regards, Christian Share this post Link to post Share on other sites
.kju 3245 Posted August 12, 2008 initFov minFov maxFov Share this post Link to post Share on other sites
mr.g-c 6 Posted August 12, 2008 initFov minFov maxFov Great Thanks! But where to put it in the config? In my turret-class or just in the vehicle class? Share this post Link to post Share on other sites
Messiah 2 Posted August 12, 2008 in the turret class there is a sub class called view optics, place it there. Init is the starting FOV, min is obviously the extent you can zoom out to, and max is zoom in extents. 0.7 is your standard walking around as a soldier FOV value. Share this post Link to post Share on other sites
mr.g-c 6 Posted August 12, 2008 Thanks mate. However i have a error. This is the turret config (briefly) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Turrets { class MainTurret: NewTurret { proxyType = CPGunner; proxyIndex = 1; body = "sensorTurret"; gun = "sensors"; startEngine = 0; inGunnerMayFire = 1; outGunnerMayFire = 1; commanding = -1; gunnerAction = "AH1Z_Gunner"; gunnerInAction = "AH1Z_Gunner"; primary = 1; weapons[] = {M197}; magazines[] = {}; gunnerName="Camera Observer"; memoryPointsGetInGunner = "Pos_Gunner"; memoryPointsGetInGunnerDir = "Pos_Gunner_Dir"; memoryPointGun = "machinegun"; castGunnerShadow = 1; viewGunnerShadow = 1; gunnerForceOptics = 0; minElev = -90; maxElev = 20; initElev = 0; minTurn = -360; maxTurn = 360; initTurn = 0; gunnerOpticsModel = "\ca\air\optika_AH1Z"; class HitTurret { armor = 0.200000; material = 51; name = "vez"; visual = "vez"; passThrough = 0; }; class HitGun { armor = 0.200000; material = 51; name = "zbran"; visual = "zbran"; passThrough = 0; }; class ViewOptics { initFov = 0.700000; minFov = 0.700000; maxFov = 3.500000; }; }; }; Then i get a error message with "no entry in config bla bla angle.x" or something like that.... Can is the config right or maybe broken? Share this post Link to post Share on other sites
Messiah 2 Posted August 12, 2008 well, thats because you've only defined half the view optic. Once you declare a new viewoptics, you have to define every value it expects: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ViewOptics { initAngleX = 25; minAngleX = -89; maxAngleX = 25; initAngleY = 180; minAngleY = -360; maxAngleY = 360; initFov = 0.175; minFov = 0.175; maxFov = 0.175; }; That is a full view optic definition with 4x zoom Share this post Link to post Share on other sites
Messiah 2 Posted August 12, 2008 no problem. I've just noticed you added 3.5 as your max FOV value... it doesnt quite work like that. I 'think' FOV uses values from 0-1 - 0 being the maximum zoom possible in ArmA, and 1 being the maximum fish eye effect possible (i.e. as much field of vision as possible). I've never really experiemented with the values if I'm honest. A smaller FOV (field of vision) value equates to a greater zoom. Share this post Link to post Share on other sites
mr.g-c 6 Posted August 12, 2008 no problem. I've just noticed you added 3.5 as your max FOV value... it doesnt quite work like that. I 'think' FOV uses values from 0-1 - 0 being the maximum zoom possible in ArmA, and 1 being the maximum fish eye effect possible (i.e. as much field of vision as possible). I've never really experiemented with the values if I'm honest.A smaller FOV (field of vision) value equates to a greater zoom. Yes thanks, already found that out.... i have it now changed appropriate how i like it... zomm is awesome Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 12, 2008 InitAngleY, is it possible to set this i.e. as a UH60 driver, so that the the pilot automatically looks a bit downward? With the current zoom level, the attitude indicator is never visible and the autosnap (annoying in y direction, good for x direction) brings it back out of view. Share this post Link to post Share on other sites