Goth_Burner 0 Posted July 14, 2008 heya, finaly the moment is there the mod is done! »Download« rapidshare »Download« filefront and ofcourse an example mission for the capotalships: »Download« this was my last project for ofp, so there won't be any updates for this mod ( ok only the promissed space pirates ). more info @ the the spacemod website cheers. Share this post Link to post Share on other sites
Steele 0 Posted July 18, 2008 hey GB, im back! just dl'd the 1.2 mod and its great.... BUT i still get that error on trying to play any of the infantry "Script\TACTEvents\onplayerInit.sqs" not found Share this post Link to post Share on other sites
Goth_Burner 0 Posted July 19, 2008 so weird i did not use that script, and didn't added an row in the cpp to that script are you shure it isn't an error from an other addon? Share this post Link to post Share on other sites
PANTS 0 Posted July 19, 2008 To get this Mod to run error message free i had to add the following addons; TACTEvents.PBO, OFPEC_Blood.PBO, nmod_effects.PBO This is a fun Mod the only thing is that some of the Hunn stuff has a very high armour value and are hard to destroy. Also are the Hunn forces going to get any more desert vehicles. Share this post Link to post Share on other sites
Goth_Burner 0 Posted July 19, 2008 and if you run the mod with an empty addon folder (spacemod only) do you still see te error? because me and some beta testers have never seen that error Quote[/b] ]This is a fun Mod the only thing is that some of the Hunn stuff has a very high armour value and are hard to destroy. Also are the Hunn forces going to get any more desert vehicles. later, i've already added an desert lighttank, but later more desert vehicles Share this post Link to post Share on other sites
zeronge 0 Posted July 26, 2008 Hi Goth_Burner Can I ask you someting plz? I want know all side weapon,magazine,unitname,...etc editor name for use mission edit. Can you help me? Share this post Link to post Share on other sites
Goth_Burner 0 Posted July 26, 2008 Hi Goth_Burner Can I ask you someting plz? I want know all side weapon,magazine,unitname,...etc editor name for use mission edit. Can you help me? shure here all the stuff i hope this is all what you need Quote[/b] ]================infantry/droids ================ hunn rifleman: hunnrifleman weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn squadleader: hunnriflemanSQ weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn platooncommander: hunnriflemanPL weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn sniper: hunnsniper weapon - hunnsnipe magazine - hunnsnipemag ======================================= hunn machinegunner: hunnriflemanmg weapon - hunn_machinegun magazine - hunn_machinegunmag ======================================= hunn AT-man: hunnriflemanAT weapon - hunnrifle, hunnAT magazine - hunnrifleammo, hunnAT ======================================= hunn AA-man: hunnriflemanAA weapon - hunnrifle, hunnAA magazine - hunnrifleammo, hunnAA ======================================= hunn medic: hunnriflemanmed weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn female crew: hunnriflewoman weapons: NONE magazine: NONE ======================================= hunn rifleman snow: hunnriflemanS weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn squadleader snow: hunnriflemanSQS weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn platooncommander snow: hunnriflemanPLS weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn sniper snow: hunnsniperS weapon - hunnsnipe magazine - hunnsnipemag ======================================= hunn machinegunner snow: hunnriflemanSmg weapon - hunn_machinegun magazine - hunn_machinegunmag ======================================= hunn AT-man snow: hunnriflemanAT weapon - hunnrifle, hunnAT magazine - hunnrifleammo, hunnAT ======================================= hunn AA-man snow: hunnriflemanAA weapon - hunnrifle, hunnAA magazine - hunnrifleammo, hunnAA ======================================= hunn medic snow: hunnriflemanmed weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn rifleman GREEN: hunnriflemanG weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn squadleader GREEN: hunnriflemanSQG weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn platooncommander GREEN: hunnriflemanPLG weapon - hunnrifle magazine - hunnrifleammo ======================================= hunn sniper GREEN: hunnsniperG weapon - hunnsnipe magazine - hunnsnipemag ======================================= hunn machinegunner GREEN: hunnriflemanGmg weapon - hunn_machinegun magazine - hunn_machinegunmag ======================================= hunn AT-man GREEN: hunnriflemanATG weapon - hunnrifle, hunnAT magazine - hunnrifleammo, hunnAT ======================================= hunn AA-man GREEN: hunnriflemanAAG weapon - hunnrifle, hunnAA magazine - hunnrifleammo, hunnAA ======================================= hunn medic GREEN: hunnriflemanmedG weapon - hunnrifle magazine - hunnrifleammo ======================================= goth droid: gothdroid weapon - laserRifle magazine - laserRifleMag ======================================= goth droid squadleader: gothdroidSQ weapon - laserRifle magazine - laserRifleMag ======================================= goth droid platooncommander: gothdroidPL weapon - laserRifle magazine - laserRifleMag ======================================= goth shotgundroid: gothdroidshot weapon: lasershotgun magazine: lasershotgunMag ======================================= goth sniper droid: gothsnipedroid weapon - lasersnipeRifle magazine - lasersnipeRifleMag ======================================= goth AT droid: gothdroidAT weapon - laserRifle, plasmabaz magazine - laserRifleMag, plasmabaz ======================================= goth machinegunner droid: gothdroidmg weapon - laserMG magazine - laserMGMag ======================================= goth repair droid (like a medic): gothdroidRE weapon - laserRifle magazine - laserRifleMag ======================================= goth human soldier: gothhumm weapon - laserRifle magazine - laserRifleMag Quote[/b] ] ====================land vehicles ==================== hunn static MG: Burner_hunn_mg weapons: laser magazines: laser ======================================= hunn LAV : hunn_attackcar weapons: laser magazines: laser ======================================= hunn LAV snow : hunn_attackcarS weapons: laser magazines: laser ======================================= hunn medical LAV: hunn_mediccar weapons: NONE magazines: NONE ======================================= hunn pilotcarrier: hunn_basetrans weapons: NONE magazines: NONE ======================================= hunn troopcrawler: hunn_trooptrans weapons: NONE magazines: NONE ======================================= hunn medical LAV: hunn_mediccar weapons: NONE magazines: NONE ======================================= hunn snowwalker: hunn_walker weapons: laser magazines: laser ======================================= hunn lighttank: hunn_ltank weapons: MediumPlasma magazines: MediumPlasma ======================================= hunn lighttank snow: hunn_ltankS weapons: MediumPlasma magazines: MediumPlasma ======================================= hunn lighttank desert: hunn_ltankD weapons: MediumPlasma magazines: MediumPlasma ======================================= hunn heavytank: hunn_tank weapons: 2Mediumplasma, minibull magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull ======================================= hunn heavytank snow: hunn_tankS weapons: 2Mediumplasma, minibull magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull ======================================= hunn AAA tank: hunn_transcarAA weapons: 88 magazines: 88 ======================================= hunn AAA tank snow: hunn_transcarAAS weapons: 88 magazines: 88 ======================================= hunn supporttank: hunnsupp ======================================= goth trooptransport tank: goth_trooptrans weapons: NONE magazines: NONE ======================================= goth grounddefgun: Burner_gothgun weapons: gothground magazines: gothground ======================================= destroyed grounddefendgun: burner_gothgundes weapons: NONE magazines: NONE possible for init line: this inflame true ======================================= goth lighttank: Goth_tank weapons: GothLight magazines: GothLight ======================================= goth AP tank: Goth_aptank weapons: lasergatling magazines: lasergatling ======================================= goth mech: goth_mech weapons: mech_plasma magazines: mech_plasma ======================================= goth AAA tank: goth_AA weapons: gothAA magazines: gothAA ======================================= goth supporttank: gothsupp ======================================= goth ammocrate: space_ammo ======================================= hunn ammocrate: space_ammohunn Quote[/b] ]====================air vehicles ==================== hunn intercepter: burner_Huninterc weapons: LaZer magazines: LaZer ======================================= hunn interceptor2: burner_huninterc2 weapons: LaZer, plasmI magazines: LaZer, plasmI ======================================= hunn starfighter: burner_Hunstar weapons: plasmI magazines: plasmI ======================================= hunn bomber: burner_hunbomber: weapons: spacemachine, plasm_bomb magazines: spacemachine, plasmbomb ======================================= destroyed defgun1: Burner_hunngundes destroyed defgun2: Burner_hunngundes1 hunn defgun: Burner_hunnmothergun weapons: 88 magazines: 88 ======================================= hunn trooptransporter: burner_hunntrans weapons: NONE magazines: NONE ======================================= hunn ammo transporter: hunn_ammosupp weapons: NONE magazines: NONE ======================================= hunn fuel transporter: hunn_fuelsupp weapons: NONE magazines: NONE ======================================= hunn carrier: hunncarrier44 weapons: NONE magazines: NONE ======================================= hunn mothership: burner_mothershiphunns weapons: NONE magazines: NONE ======================================= hunn pilot: hunn_crew weapons: NONE magazines: NONE ======================================= civilian transporter: burner_ducktrans weapons: NONE magazines: NONE ======================================= goth interceptor : burner_inters weapons: plasmainter,lazer magazines: plasmainter,lazer ======================================= goth keeper: burner_keeper weapons: plasmkeep magazines: plasmkeep ======================================= goth crossfighter: burner_cross weapons: plasmcros magazines: plasmcros ======================================= goth bomber: burner_bomber weapons: machinegun, plasm_bomb magazines: machinegun,plasm_bomb ======================================= goth frigate: burner_fregate weapons: gothdef magazines: gothdef ======================================= goth defgun: Burner_mothergun weapons: gothdef magazines: gothdef ======================================= goth trooptransporter: burner_transport weapons: NONE magazines: NONE ======================================= goth female crew: goth_crew weapons: NONE magazines: NONE ======================================= goth keeper crew: keeper_crew weapons: NONE magazines: NONE ======================================= goth mothership: burner_mothership weapons: NONE magazines: NONE ======================================= goth flagship: gothflag weapons: NONE magazines: NONE ======================================= destroyed flagship: gothflagdes weapons: NONE magazines: NONE possible for init line: this inflame true Share this post Link to post Share on other sites
zeronge 0 Posted July 27, 2008 Thx Goth bunner!! that was very useful to mission edit Share this post Link to post Share on other sites
Goth_Burner 0 Posted July 27, 2008 ok great if you need more, let me know Share this post Link to post Share on other sites
Goth_Burner 0 Posted July 28, 2008 thanks im now working at the pirate planes + pilot later some picts Share this post Link to post Share on other sites
Asti 0 Posted July 31, 2008 Awsome work Burner ! Has anybody got an idea, how to make one of the VTOLs (don't remember AVT ?), carry armored vehicles? Mr Duck mentioned sth about a "3rd party script", what the hell is that anyway? Cheers! Share this post Link to post Share on other sites
mr. Duck 0 Posted July 31, 2008 Awsome work Burner ! Has anybody got an idea, how to make one of the VTOLs (don't remember AVT ?), carry armored vehicles? Mr Duck mentioned sth about a "3rd party script", what the hell is that anyway? Cheers! What I meant with a third party script was something like this or this. Share this post Link to post Share on other sites
Goth_Burner 0 Posted August 3, 2008 hey, i got here 3 multiplayer missions for spacemod - dogfight (team that as first destroy the enemy mothership engines wins) - team flagfight ( converted bis mission into spacemod mission... goth droids VS. hunn infantry) - paintball (also converted bis mission, 8 hunn infantry.. every one VS. everyone) » DOWNLOAD « hope you'll like it Share this post Link to post Share on other sites
Goth_Burner 0 Posted August 4, 2008 well.. here some picts of the pirates! the weird pirate ground base has been deleted... i've decide to give the pirates an carrier as their home and treemore.. ( big size so i've used an imagehack url) http://img361.imageshack.us/img361....MG] http://img254.imageshack.us/img254....MG] it needs some defend guns, then it's done. after this, i'll complete the other fighters http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> Share this post Link to post Share on other sites
schulz 10 Posted August 4, 2008 hey thats looks awesome...is it playable or like the other motherships?? Share this post Link to post Share on other sites
Goth_Burner 0 Posted August 4, 2008 it's like an airfield...that flies.. it cannot move, because then will all parked planes inside fall of the ship ( but if there's an option to let them move.. please tell me ) later are you able to control an turret of the carrier Share this post Link to post Share on other sites
schulz 10 Posted August 5, 2008 yeah that sounds logic to me well im not sure if it works but on [APS]Gnats frigates your are able to attach choppers on deck. here is the link ofp.info Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 6, 2008 This mod is simply brilliant, refreshing and very creative. All that i love in Ofp mods. Â Â I would vote for it in the "community awards 2008" if we, poor ofp modders and mods, weren't excluded from it. Quite ungreatful, but we are not a commercial issue anymore... Â Back to topic, is it possible to get some template missions (the same as you issued for the very first release, which aren't working anymore) to know how to attach parts of ships and put fighters in them ? Share this post Link to post Share on other sites
Goth_Burner 0 Posted August 6, 2008 Quote[/b] ]well im not sure if it works but on [APS]Gnats frigates your are able to attach choppers on deck ok great! i'll see what i can do with this script tnx Quote[/b] ]This mod is simply brilliant, refreshing and very creative. All that i love in Ofp mods. I would vote for it in the "community awards 2008" if we, poor ofp modders and mods, weren't excluded from it. Quite ungreatful, but we are not a commercial issue anymore... thanks would be cool to see your own made mod in an games magazine ... poor enough it will never happen :P Quote[/b] ]Back to topic, is it possible to get some template missions (the same as you issued for the very first release, which aren't working any more) to know how to attach parts of ships and put fighters in them ? sure! i'll also release an update soon.. i'd discovered an bug on the hunn carrier... last hanger can open, but cannot been closed any more and i want to update the motherships too ( make 6 sections and put them together by script like the hunn carrier) i'll create the missions now, so they're soon online -edit!- here are the missions »download« -/edit- -edit2- got here some first pics of an pirate warrior -edit2- Share this post Link to post Share on other sites
Goth_Burner 0 Posted August 9, 2008 ok i tried to get this baby flying.. but when the ship leaves the ground, she loose all sections.. so al what's left are "dancing" carrier parts.. any idea's to get an better result? Share this post Link to post Share on other sites
sgtodeath 0 Posted August 21, 2008 This mod kicks ass! I love to use those terran marines, and hunn guys, and have full scale wars! keep it up! Share this post Link to post Share on other sites