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jim_booby

BIS logo?

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Yeah Where the clan logo is suppose to be on my Infantry units right arm i have made sits the White BIS logo, which i would like removed, or not have it present there, non-theless i just need it gone can anyone give me details on how to remove this Logo?

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Been wondering about this myself, Not sure on the "correct" way but I've been deleting "clan" verts, in the first two LOD's.. on Units... Click on "clan" in Named Selections and the verts will be highlighted, hit delete and then do it for the next LOD down.. No more BIS Logo on Units, Ive never noticed clan logos on soldiers so it seems Ok to do this. Vehicles is another story though and would like to know about this, cause I don't want to lose the ability to use clan logos in MP on vehicles

If this is incorrect way to do it, I'm pretty sure someone will let us know....

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huh strange i tried deleting that clan vetice and didnt get rid of it.... ya would think that would if you thought about it logically.

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maybe not doing correctly, over in named selections, click on "Clan", itll highlight verts, hit delete, now before going to next LOD right click in named selections box and goto "Delete Empty". Now do the same for the next LOD, then Save it...

Guaranteed not to have Logo..

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lol, dont delete them. you need them for use on MP. players can have thier own logos and it will be displayed where the BIS logo is.

cfgmodels will get rid of it.

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I couldnt do it via config, i assumed it was the underlined word:

class ArmaMan : Default

{

sections[] =

{

"osobnost","Head_Injury","Body_Injury","l_leg_injury&qu

ot;,"l_arm_injury","r_arm_injury","r_leg_injury","clan"

};

skeletonName = "OFP2_ManSkeleton";

};

And i deleted that, but i tried removing it from the model, and deleted it in both 1.00 and 2.00 LODs and that seemed to work. If someone could explain any other method so clans can use there tags ingame would present a higher quality addon. Thank you for your help bil and oy

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You need to add model.cfg to your addon dir and have the cfgmodels part like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class ArmaMan : Default

{

sections[] =

{

    "osobnost",

"Head_Injury",

"Body_Injury",

"l_leg_injury",

"l_arm_injury",

"r_arm_injury",

"r_leg_injury",

    "clan"

};

  skeletonName = "OFP2_ManSkeleton";

};

Notice the "clan" there, thats the line that fixes the visible BIS clan logo in soldiers arm.

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Thanks oyman for heads up and thank you Snake man for the fix, the one thing missing in my model.cfg

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ive got a config.cpp in mine and that loads infantrymen ingame fine, it contails all essential information like skeleton models and important gibberish. does models.cfg do the same thing, further more where can i find a full example of model.cfg and do i require both model.cfg and config.cpp or maybe im not educated enough in the matter.....I DONT KNOW! sad_o.gif

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as far as Ive been told DO NOT include model.cfg stuff in config.cpp,

It's a big no-no Ive been told. make a separate file "model.cfg" and put pertinent info in it and put into default addon dir with config.cpp, etc then just PBO it up..

Example of mine:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgSkeletons

{

class Head

{

isDiscrete = 0;

skeletonInherit = "";

skeletonBones[] =

{

"neck","",

"neck1","neck",

"head","neck1",

"loboci","head",

"soboci","head",

"poboci","head",

"lkoutek","head",

"skoutek","head",

"pkoutek","head",

"vicka","head",

"spodni ret","head"

};

};

class OFP2_ManSkeleton

{

isDiscrete = 0;

skeletonInherit = "Head";

skeletonBones[] =

{

"weapon","",

"launcher","",

"Camera","",

"Spine","",

"Spine1","",

"Spine2","",

"Spine3","",

"Pelvis","",

//Left upper side

"LeftShoulder","",

"LeftArm","",

"LeftArmRoll","",

"LeftForeArm","",

"LeftForeArmRoll","",

"LeftHand","",

"LeftHandRing","",

"LeftHandRing1","",

"LeftHandRing2","",

"LeftHandRing3","",

"LeftHandPinky1","",

"LeftHandPinky2","",

"LeftHandPinky3","",

"LeftHandMiddle1","",

"LeftHandMiddle2","",

"LeftHandMiddle3","",

"LeftHandIndex1","",

"LeftHandIndex2","",

"LeftHandIndex3","",

"LeftHandThumb1","",

"LeftHandThumb2","",

"LeftHandThumb3","",

//Right upper side

"RightShoulder","",

"RightArm","",

"RightArmRoll","",

"RightForeArm","",

"RightForeArmRoll","",

"RightHand","",

"RightHandRing","",

"RightHandRing1","",

"RightHandRing2","",

"RightHandRing3","",

"RightHandPinky1","",

"RightHandPinky2","",

"RightHandPinky3","",

"RightHandMiddle1","",

"RightHandMiddle2","",

"RightHandMiddle3","",

"RightHandIndex1","",

"RightHandIndex2","",

"RightHandIndex3","",

"RightHandThumb1","",

"RightHandThumb2","",

"RightHandThumb3","",

//Left lower side

"LeftUpLeg","",

"LeftUpLegRoll","",

"LeftLeg","",

"LeftLegRoll","",

"LeftFoot","",

"LeftToeBase","",

//Right lower side

"RightUpLeg","",

"RightUpLegRoll","",

"RightLeg","",

"RightLegRoll","",

"RightFoot","",

"RightToeBase",""

};

};

class default;

class Flag: Default {};

class FlagCarrier: Default

{

skeletonInherit = "Default";

skeletonBones[] =

{

"stozar","",

"vlajka",""

};

};

class Weapon: Default

{

isDiscrete = 0;

skeletonInherit = "Default";

skeletonBones[]=

{

"magazine",

"",

"ammo_belt",

"",

"ammo_belt_bottom",

""

};

};

};

class CfgModels

{

class Default { sections[] = {}; sectionsInherit=""; };

class flag_vojak : Default

{

sections[] = {"latka"};

};

class Head: Default

{

sections[] =

{

"osobnost",

"brejle"

};

skeletonName = "Head";

};

class ArmaMan : Default

{

sections[] =

{

"osobnost",

"Head_Injury",

"Body_Injury",

"l_leg_injury",

"l_arm_injury",

"r_arm_injury",

"clan",

"l_leg_injury"

};

skeletonName = "OFP2_ManSkeleton";

};

class asp_rac_sf01: ArmaMan {};

class asp_rac_sf02: ArmaMan {};

class asp_rac_sf03: ArmaMan {};

class asp_rac_sf04: ArmaMan {};

class asp_rac_sf05: ArmaMan {};

class asp_rac_sf06: ArmaMan {};

class asp_racs_pilot: ArmaMan {};

};

};

with that said theres a few "popular" addons being used in community with that info in the config.cpp though..Personally I was told to leave it out , so I do..

Hope that helps a little

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whao i got my dude ingame, but he is embedded into the ground......meaning he is moving around with half his body sticking out of the ground...with no animations...

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In the part that BilOlsen posted

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class asp_rac_sf01: ArmaMan {};

class asp_rac_sf02: ArmaMan {};

class asp_rac_sf03: ArmaMan {};

class asp_rac_sf04: ArmaMan {};

class asp_rac_sf05: ArmaMan {};

class asp_rac_sf06: ArmaMan {};

class asp_racs_pilot: ArmaMan {};

Remove all the parts that aren't used by your addon, and add this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class MODELNAME_WITHOUT_P3D_EXTENSION: ArmaMan {};

So, if your model is called for example 'JimBooby_Dude.p3d' it would look like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class JimBooby_Dude: ArmaMan {};

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