luemmel 20 Posted June 25, 2008 Hi, currently I am working on a warfare mission based on the CWR demo for Malden. I would like to ask you for some help for implementing ideas of addional content beside CWR demo. My suggestion is to replace/add e.g following units: - Replace Stryker > M2A2 by vilas - Replace HUMMER > from CWR Demo - Add T80 from CWR Demo - Add Hind from RHS - Add Chinook from MAPfact - ... Any help would be appreciated. Thanks in advance. Malden, CWR Demo Share this post Link to post Share on other sites
sparks50 0 Posted June 25, 2008 Great, I hope theres a 16 player version there for my singleplayer needs Share this post Link to post Share on other sites
toadball 35 Posted June 26, 2008 Keep at it, I'm about to disappear for 3 weeks (summer holidays abroad) so wouldn't be able to do the same as I was planning to. Try and replace as much as possible over adding more to the original. Share this post Link to post Share on other sites
The_Captain 0 Posted June 28, 2008 Since warfare is best in MP with a large number of players, and it's hard to get the proper addons to all of them, I would recommend having one version with only the CWR content (the other could have the custom addons). That way there's a version for people to play who only have CWR installed or loaded... Best of luck Share this post Link to post Share on other sites
{9thInf}Winchester Delta1 0 Posted June 30, 2008 Okay when you are in the unPBO'd folder of warfare mission you are editting go to the folder COMMON... Than go to the folder CLIENT... There you can config all factory's and put in you'r own Addons.. EXAMPLE CONFIG_AIRCRAFT FACTORY with addons: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = _u + ["MAP_AH64"] _d = _d + ["AH-64A Apache CAS"] _c = _c + [15000] _m = _m + [15000 + (westBarracksCosts Select WPILOTTYPE) * 2] _t = _t + [55] _p = _p + [50] _o = _o + [false] _i = _i + ["\ca\air\data\ico\ah1z_CA.paa"] _u = _u + ["MAP_AH64_GS_Mixed"] _d = _d + ["AH-64A Apache Multi Role"] _c = _c + [15000] _m = _m + [15000 + (westBarracksCosts Select WPILOTTYPE) * 2] _t = _t + [55] _p = _p + [50] _o = _o + [false] _i = _i + ["\ca\air\data\ico\ah1z_CA.paa"] _u = _u + ["MAP_AH64_CC"] _d = _d + ["AH64A-Apache Close Combat"] _c = _c + [15000] _m = _m + [15000 + (westBarracksCosts Select WPILOTTYPE) * 2] _t = _t + [55] _p = _p + [50] _o = _o + [false] _i = _i + ["\ca\air\data\ico\ah1z_CA.paa"] _u = _u + ["MAP_CH47D"] _d = _d + ["CH47D-Chinook"] _c = _c + [6000] _m = _m + [6000 + (westBarracksCosts Select WPILOTTYPE) * 2] _t = _t + [55] _p = _p + [50] _o = _o + [false] _i = _i + ["\ca\air\data\ico\ah1z_CA.paa"] The first line of evry addon is the addon CLASS NAME.. The second line is the aircraft name showing in the buy interface.. (you can call that from a string also if you know how to do that) The third line is the EMPTY $$ PRICE of that aircraft The fourth line is the $$ PRICE with CREW Enjoy Share this post Link to post Share on other sites
iceman77 18 Posted July 1, 2008 also remember that if your using addon vehicles with differing names than that of Arma your going to have to define names of the vehicles in the stringtable that comes with Warfare...just my 2cents.. regards, Iceman Share this post Link to post Share on other sites