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luemmel

CWR Warfare

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Hi,

currently I am working on a warfare mission based on the CWR demo for Malden.

I would like to ask you for some help for implementing ideas of addional content beside CWR demo.

My suggestion is to replace/add e.g following units:

- Replace Stryker > M2A2 by vilas

- Replace HUMMER > from CWR Demo

- Add T80 from CWR Demo

- Add Hind from RHS

- Add Chinook from MAPfact

- ...

Any help would be appreciated.

Thanks in advance.

img_511.JPG

Malden, CWR Demo

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Great, I hope theres a 16 player version there for my singleplayer needs tounge2.gif

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Keep at it, I'm about to disappear for 3 weeks (summer holidays abroad) so wouldn't be able to do the same as I was planning to.

Try and replace as much as possible over adding more to the original.

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Since warfare is best in MP with a large number of players, and it's hard to get the proper addons to all of them, I would recommend having one version with only the CWR content (the other could have the custom addons). That way there's a version for people to play who only have CWR installed or loaded...

Best of luck

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Okay when you are in the unPBO'd folder of warfare mission you are editting go to the folder COMMON...

Than go to the folder CLIENT...

There you can config all factory's and put in you'r own Addons..

EXAMPLE CONFIG_AIRCRAFT FACTORY with addons:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = _u + ["MAP_AH64"]

_d = _d + ["AH-64A Apache CAS"]

_c = _c + [15000]

_m = _m + [15000 + (westBarracksCosts Select WPILOTTYPE) * 2]

_t = _t + [55]

_p = _p + [50]

_o = _o + [false]

_i = _i + ["\ca\air\data\ico\ah1z_CA.paa"]

_u = _u + ["MAP_AH64_GS_Mixed"]

_d = _d + ["AH-64A Apache Multi Role"]

_c = _c + [15000]

_m = _m + [15000 + (westBarracksCosts Select WPILOTTYPE) * 2]

_t = _t + [55]

_p = _p + [50]

_o = _o + [false]

_i = _i + ["\ca\air\data\ico\ah1z_CA.paa"]

_u = _u + ["MAP_AH64_CC"]

_d = _d + ["AH64A-Apache Close Combat"]

_c = _c + [15000]

_m = _m + [15000 + (westBarracksCosts Select WPILOTTYPE) * 2]

_t = _t + [55]

_p = _p + [50]

_o = _o + [false]

_i = _i + ["\ca\air\data\ico\ah1z_CA.paa"]

_u = _u + ["MAP_CH47D"]

_d = _d + ["CH47D-Chinook"]

_c = _c + [6000]

_m = _m + [6000 + (westBarracksCosts Select WPILOTTYPE) * 2]

_t = _t + [55]

_p = _p + [50]

_o = _o + [false]

_i = _i + ["\ca\air\data\ico\ah1z_CA.paa"]

The first line of evry addon is the addon CLASS NAME..

The second line is the aircraft name showing in the buy interface.. (you can call that from a string also if you know how to do that)

The third line is the EMPTY $$ PRICE of that aircraft

The fourth line is the $$ PRICE with CREW

Enjoy

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also remember that if your using addon vehicles with differing names than that of Arma your going to have to define names of the vehicles in the stringtable that comes with Warfare...just my 2cents..

regards,

Iceman

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