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kuIoodporny

Compact Fix Pack for ArmA v1.14C

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Version 1.14E is ready. Still no fixed p3d, but everything else is improved smile_o.gif

Read readme for details, first post will be updated tomorrow.

Download from OFP.pl

Thank you for the update (and the shout out tounge2.gif )

I am really enjoying your fantastic fix and some of the members in VMA are starting to use this addon smile_o.gif

Fantastic work zGuba thumbs-up.gif

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Yeah, mate, you rock :-)

Thanks a lot for the server/client descriptions in particular - that saved me a lot of time! May Zombie Jebus watch over you for all eternity! :-D

Great update, cheers!

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Installed 14E, but doesn't work.

- Do You have Extended Eventhandlers 1.7?

- Have You added @zCF1.14E or @zGuba (depending on mirror) to your -mod=(...) string in your ArmA launching shortcut?

- Any extra information about your ArmA configuration/addons/mods?

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Installed 14E, but doesn't work.

- Do You have Extended Eventhandlers 1.7?

- Have You added @zCF1.14E or @zGuba (depending on mirror) to your -mod=(...) string in your ArmA launching shortcut?

- Any extra information about your ArmA configuration/addons/mods?

Thanks man.

Well, it seems like that there are some that work and some that don't.

The ejection seat and FLIR night vision seem to work, along with flares for f-18 only, but Kamov ejection doens't seem to work, and I tried both deleting QG files and not deleting them.

I also reinstalled XEH several times, since I was wondering if that was the problem, since the TCP animation zombies doesn't seem to work.

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Probably the Helicopter and Plane classes BIS EventHandlers are overwritten (thus not compatible with XEH). Do some experiments with disabling addons and mods, that's everything I can help You with.

F-18 uses the very first Franze's Flares, that was the base for my addon smile_o.gif

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Quick question, which I think I know the answer but gotta be sure:

The ReadMe says:

"2. Put @zCF1.14F and HPP folders into Your ArmA directory"

But ArmAholic's page says:

"2. Put @zCF1.14F and Dta folders into Your ArmA directory"

There's a Dta inside the your new Mod folder and HPP folder packed with the new Mod folder in the main DL folder. Do I just move the "ZGB_Flares_Settings.hpp" file from HPP folder and place inside the Dta? Or do I place the actual HPP folder in the Main ArmA Directory?

Sorry for the dumb question but I want to make sure I got it right.

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Structure of the Compact Fix:

-@zCF1.14F

|AddOns - addons

|Dta - LanguageFix altered bin.pbo

-HPP - flares config .hpp file

Don't change HPP folder's and hpp file's name, or disable ZGB_Flares_Settings.pbo. Experimenting does not hurt smile_o.gif

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Sorry for being dense about this but I'm still confused here. Does your post infer that the HPP Folder goes inside the @zCF1.14F->Dta Folder? Or do I just place the HPP Folder inside the Main ArmA Directory? I guess what is confusing me is the HPP folder inside the main DL folder. In the past the .hpp file was inside of a Dta folder and instead of placing that Dta folder inside the Main ArmA Directory, I just took the .hpp file out of its's Dta folder and placed it directly inside the Main ArmA Directory's Dta Folder

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Manzilla:

C:\Program Files\Bohemia Interactive\ArmA\HPP

(Yes, create a folder called HPP in the main ArmA directory)

Put the ZGB_Flares_Settings.hpp there wink_o.gif

(atleast I did it like that and it worked. Well, ArmA didn't complain about missing .hpp file on startup biggrin_o.gif )

zGuba:

You're doing a perfect job with these fixes! Just one question: ZGB_Seatbelts is just an addition to the Action menu? Or does it contain some surprize inside? smile_o.gif

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It's just extension of ZGB_Collisions. When it detects collision and no seatbelt fastened... just damages you. Good reminder for beginning drivers smile_o.gif

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Thanks. I was a little confused since I've never had/seen an HPP folder in the Main Directory before.

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I'm getting a wierd problem where i can only turn on FLIR in land vehicles, nothing happens in Aircraft.

Has anyone else encountered this or have solutions?

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I've been using v1.14E. So maybe its fixed in F already:

ZGB_VLD

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Extended_Init_EventHandlers

{

class AH6

{

scope = 1;

exclude = {"MH6"};

must be

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Extended_Init_EventHandlers

{

class AH6

{

scope = 1;

exclude[] = {"MH6"};

or

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Extended_Init_EventHandlers

{

class AH6

{

scope = 1;

exclude = "MH6";

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I'm getting a wierd problem where i can only turn on FLIR in land vehicles, nothing happens in Aircraft.

Has anyone else encountered this or have solutions?

Try disabling addons that override eventhandlers for air vehicles. What addons/mods are You using?

Thanks Q,

I'm gonna fix all the typos soon!

BTW. Is there way to use localisation file for UserActions? [ZGB_Seatbelt]

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localize "STR_ZGB_BliBlaBlubb" will work.

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localize "STR_ZGB_BliBlaBlubb" will work.

But in config? I'm using similar method to GDT Satchel mod. [gonna fix credits too xD], it displays STR_XXXX when I try to use it.

[displayName = $STR... does not work].

Any help with adding action via script would be appreciated smile_o.gif my attempts did not succeeded yet.

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displayName = $STR... should work.

At least this is what everybody else uses wink_o.gif

Can you explain that adding action via script a little bit more?

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