RM Snipe 0 Posted September 5, 2008 The spec maps were done by the Spanish mod and are the same as their release too.I don’t know why there is no damage texture, I was pretty sure I saw one before I uploaded it. Again, what you see is what you get at the moment, as said in the readme, if you wish to improve it/edit it please ask afro and the Spanish mod. At least it fly’s and does the job. Looks like its Plan B guys.  Share this post Link to post Share on other sites
ADuke 1 Posted October 3, 2008 I was able to edit the Chinook's config and the associated material files so that the Chinook does not generate any error messages when it is placed/spawned. The config looks like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class RAF_Chin47 { units[] = {"RAF_Chin47"}; weapons[] = {}; requiredVersion = 1.08; requiredAddons[] = {"CAAir", "CA_Anims_Char", "CAData", "CACharacters", "CAWeapons"}; }; }; class CfgVehicleClasses { class RAF_Chin47 { displayName = "RAF Chinook"; }; }; class CfgVehicles { /*extern*/ class Helicopter; /*extern*/ class UH60; /*extern*/ class UH60MG; /*extern*/ class MH6; /*extern*/ class SoldierWPilot; class RAF_Chin47: Helicopter { displayName = "RAF Chinook"; side = 2; scope = 2; crew = "SoldierWPilot"; picture = "\RAF_Chin47\ch_47\Texturas\ch47_ico_ca.paa"; Icon = "\RAF_Chin47\ch_47\Texturas\icomap_ch47.paa"; vehicleClass = "RAF_Chin47"; simulation = "helicopter"; model = "\RAF_Chin47\FFAA_FAMET_CH47.p3d"; maxSpeed = 220; accuracy = 9.000000; armor = 50; rotorBig = "vrtule_uh_v"; rotorBigBlend = "vrtule_uh_v_bl"; rotorSmall = "vrtule_uh_m"; rotorSmallBlend = "vrtule_uh_m_bl"; transportSoldier = 24; hasGunner = 1; driverAction = "UH60_Pilot"; soundEngine[] = {"\RAF_Chin47\ch_47\Sound\ch47engine", 5.623414, 1.000000}; cargoAction[] = {"UH60_Cargo02", "UH60_Cargo02"}; typicalCargo[] = {"SoldierWPilot", "SoldierWPilot", "SoldierWAT", "SoldierWAT"}; nameSound = "chopper"; mainRotorSpeed = 1.000000; backRotorSpeed = 1.000000; minMainRotorDive = -9; maxMainRotorDive = 15; neutralMainRotorDive = -5; minBackRotorDive = -15; maxBackRotorDive = 9; neutralBackRotorDive = -5; selectionHRotorStill = "velka vrtule staticka"; selectionHRotorMove = "velka vrtule blur"; selectionVRotorStill = "mala vrtule staticka"; selectionVRotorMove = "mala vrtule blur"; gearRetracting = 0; transportVehiclesMass = 5000; weapons[] = {}; magazines[] = {}; class Library { libTextDesc = "RAF_Chin47"; }; class HitLGlass { armor = 1.700000; material = -1; name = "sklo predni L"; visual = "sklo predni L"; passThrough = 0; }; class HitRGlass { armor = 1.700000; material = 1; name = "sklo predni P"; visual = "sklo predni P"; passThrough = 0; }; dammageHalf[] = {"\RAF_Chin47\ch_47\Texturas\Transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto1.paa", "\RAF_Chin47\ch_47\Texturas\Transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto1.paa"}; dammageFull[] = {"\RAF_Chin47\ch_47\Texturas\Transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto2.paa", "\RAF_Chin47\ch_47\Texturas\Transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto2.paa"}; class Damage { tex = {}; mat = {"RAF_Chin47\ch_47\rvmat\ch47_body.rvmat", "RAF_Chin47\ch_47\rvmat\ch47_body.rvmat", "RAF_Chin47\ch_47\rvmat\ch47_body_destru1_rv.rvmat"}; }; class AnimationSources { class Ani_Ramp { source = "user"; animPeriod = 2; initPhase = 0; }; }; class UserActions { class LAOpenRear { displayName = "Lower Ramp"; position = "pos pilot"; radius = 10; It SHOULD look like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class RAF_Chin47 { units[] = {"RAF_Chin47"}; weapons[] = {}; requiredVersion = 1.08; requiredAddons[] = {"CAAir", "CA_Anims_Char", "CAData", "CACharacters", "CAWeapons"}; }; }; class CfgVehicleClasses { class RAF_Chin47 { displayName = "RAF Chinook"; }; }; class CfgVehicles { /*extern*/ class Helicopter; /*extern*/ class UH60; /*extern*/ class UH60MG; /*extern*/ class MH6; /*extern*/ class SoldierWPilot; class RAF_Chin47: Helicopter { displayName = "RAF Chinook"; side = 2; scope = 2; crew = "SoldierWPilot"; picture = "\RAF_Chin47\ch_47\Texturas\ch47_ico_ca.paa"; Icon = "\RAF_Chin47\ch_47\Texturas\icomap_ch47.paa"; vehicleClass = "RAF_Chin47"; simulation = "helicopter"; model = "\RAF_Chin47\FFAA_FAMET_CH47.p3d"; maxSpeed = 220; accuracy = 9.000000; armor = 50; rotorBig = "vrtule_uh_v"; rotorBigBlend = "vrtule_uh_v_bl"; rotorSmall = "vrtule_uh_m"; rotorSmallBlend = "vrtule_uh_m_bl"; transportSoldier = 24; hasGunner = 1; driverAction = "UH60_Pilot"; soundEngine[] = {"\RAF_Chin47\ch_47\Sound\ch47engine", 5.623414, 1.000000}; cargoAction[] = {"UH60_Cargo02", "UH60_Cargo02"}; typicalCargo[] = {"SoldierWPilot", "SoldierWPilot", "SoldierWAT", "SoldierWAT"}; nameSound = "chopper"; mainRotorSpeed = 1.000000; backRotorSpeed = 1.000000; minMainRotorDive = -9; maxMainRotorDive = 15; neutralMainRotorDive = -5; minBackRotorDive = -15; maxBackRotorDive = 9; neutralBackRotorDive = -5; selectionHRotorStill = "velka vrtule staticka"; selectionHRotorMove = "velka vrtule blur"; selectionVRotorStill = "mala vrtule staticka"; selectionVRotorMove = "mala vrtule blur"; gearRetracting = 0; transportVehiclesMass = 5000; weapons[] = {}; magazines[] = {}; class Library { libTextDesc = "RAF_Chin47"; }; class HitLGlass { armor = 1.700000; material = -1; name = "sklo predni L"; visual = "sklo predni L"; passThrough = 0; }; class HitRGlass { armor = 1.700000; material = 1; name = "sklo predni P"; visual = "sklo predni P"; passThrough = 0; }; dammageHalf[] = {"\RAF_Chin47\ch_47\Texturas\transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto1.paa", "\RAF_Chin47\ch_47\Texturas\Transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto1.paa"}; dammageFull[] = {"\RAF_Chin47\ch_47\Texturas\transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto2.paa", "\RAF_Chin47\ch_47\Texturas\Transp.paa", "\RAF_Chin47\ch_47\Texturas\Transp_roto2.paa"}; class Damage { tex[] = {}; mat[] = {"RAF_Chin47\ch_47\rvmat\ch47_body.rvmat", "RAF_Chin47\ch_47\rvmat\ch47_body.rvmat", "RAF_Chin47\ch_47\rvmat\ch47_body_destru1_rv.rvmat"}; }; class AnimationSources { class Ani_Ramp { source = "user"; animPeriod = 2; initPhase = 0; }; }; class UserActions { class LAOpenRear { displayName = "Lower Ramp"; position = "pos pilot"; radius = 10; condition = "(this animationPhase ""Ani_Ramp"" < 0.5)&& (alive this)"; statement = "this animate[""Ani_Ramp"",1]"; onlyforplayer = 1; priority = 4.700000; showWindow = 1; }; class CloseRear { displayName = "Raise Ramp"; position = "pos pilot"; radius = 10; condition = "(this animationPhase ""Ani_Ramp"" > 0.5)&& (alive this)"; statement = "this animate[""Ani_Ramp"",0]"; onlyforplayer = 1; priority = 4.700000; showWindow = 1; }; }; }; }; The paths in the material files (.rvmat) need to be opened in Eliteness (every single one of them) and any instance of ffaa_famet needs to be replaced with RAF_Chin47. Sorry if I am telling you all something that you already know, any questions PM me. Thanks, ADuke Share this post Link to post Share on other sites
RM Snipe 0 Posted October 3, 2008 Or replace the textures in FFAA_Famet.pbo with RAF_Chin47.pbo texs works too. Share this post Link to post Share on other sites