Burt 0 Posted May 10, 2008 Hi. I was been trying to retexture BIS units and I need to edit .paa and .pac files. Photoshop cannot open these files. I've heard that their is some sort of addon for Photoshop that lets you edit these files types. Does anyone have a link for this addon? Also, this is my first retexturing project so does anyone have any advice? Thanks Share this post Link to post Share on other sites
dmitri 0 Posted May 11, 2008 http://www.kegetys.net/arma/ Scroll down a bit, look for ArmA Tools. PAAplug is for Photoshop. Share this post Link to post Share on other sites
adogmc 0 Posted May 11, 2008 Texview2 uses much faster because the plugin makes a visonneuse for error. Share this post Link to post Share on other sites
Lester 0 Posted May 11, 2008 And is more PAA format conform while not bring the paa's without some 'bonusbytes' ! Some people also mean that that textures coverted to PAA via PAAPlug can cause errors. (I can't confirm that, but i much feel better on the right way only use it for import of PAA's ! Share this post Link to post Share on other sites
Linker Split 0 Posted May 11, 2008 And is more PAA format conform while not bring the paa's without some 'bonusbytes' !Some people also mean that that textures coverted to PAA via PAAPlug can cause errors. (I can't confirm that, but i much feel better on the right way only use it for import of PAA's ! well, yeah, they gave some problems, that's mainly because with PaaPlug you must select by hand the format, and the mipmap filter... while with texView2 it's already specified Share this post Link to post Share on other sites
dmitri 0 Posted May 11, 2008 Offtopic, but are there any performance advantages\disadvantages between the different formats? I use pal2pace cmd to convert my textures to PAA. Have yet to bother setting format specific options.. Share this post Link to post Share on other sites
Linker Split 0 Posted May 11, 2008 Offtopic, but are there any performance advantages\disadvantages between the different formats? I use pal2pace cmd to convert my textures to PAA. Have yet to bother setting format specific options.. from Wikipedia: http://en.wikipedia.org/wiki/S3_Texture_Compression it's mainly a compression method to save resources. Pal2Pace refers to the cfg in its folder to convert directly files with predefined suffix (_co,_nx,_nohq,_ns,_lco and the others) and use the correct compression method Share this post Link to post Share on other sites
dmitri 0 Posted May 11, 2008 Might as well keep using the cmd then since I'm using the suffixes. Share this post Link to post Share on other sites
Linker Split 0 Posted May 11, 2008 Might as well keep using the cmd then since I'm using the suffixes. Of course yes, I added the possibility to directly convert a TGA into PAA: Share this post Link to post Share on other sites
dmitri 0 Posted May 11, 2008 File type actions, cool. Must get around to doing that too. Share this post Link to post Share on other sites