Jump to content
Sign in to follow this  
dachevs

problem with Geo Lod?

Recommended Posts

I have set my Geometry Lod, I thought, yet I can still walk through my model. I have shadowed in the models for the Geo Lod and made sure they did not go through the other models.

What am I doing wrong?

Share this post


Link to post
Share on other sites

ah so I must name my selections too, for what I highlight, not just put the Geo Lod. Thanks.

Share this post


Link to post
Share on other sites

I don't get it. I followed exactly this

Tutorial

selected the model, copied it. Made new lod, properties Geometry.

pasted.

moved all parts inside, so nothing was cutting through the original model.

Deleted the selections that the copied model placed. ctrl + a, new selection, entered mass, new selection Component01. Saved.

In game...still can walk through it banghead.gif

Share this post


Link to post
Share on other sites
I don't get it. I followed exactly this

Tutorial

selected the model, copied it. Made new lod, properties Geometry.

pasted.

moved all parts inside, so nothing was cutting through the original model.

Deleted the selections that the copied model placed. ctrl + a, new selection, entered mass, new selection Component01. Saved.

In game...still can walk through it  banghead.gif

I have the similar problem for my cheyenne addon , perhaps to many vertices in the model ?

Share this post


Link to post
Share on other sites
Guest RKSL-Rock

Structure > Convexity > Component convex hull.

This will sort out the boundaries of each section of the geo LoD. But be careful. You will need to make the GEO up from very simple shapes to get the best results.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×