dachevs 1 Posted May 3, 2008 I have set my Geometry Lod, I thought, yet I can still walk through my model. I have shadowed in the models for the Geo Lod and made sure they did not go through the other models. What am I doing wrong? Share this post Link to post Share on other sites
Master85 1 Posted May 3, 2008 Name the components in your Geo-LODs (->Geo-LODs). Share this post Link to post Share on other sites
dachevs 1 Posted May 3, 2008 ah so I must name my selections too, for what I highlight, not just put the Geo Lod. Thanks. Share this post Link to post Share on other sites
dachevs 1 Posted May 3, 2008 I don't get it. I followed exactly this Tutorial selected the model, copied it. Made new lod, properties Geometry. pasted. moved all parts inside, so nothing was cutting through the original model. Deleted the selections that the copied model placed. ctrl + a, new selection, entered mass, new selection Component01. Saved. In game...still can walk through it Share this post Link to post Share on other sites
colonel well 0 Posted May 3, 2008 I don't get it. I followed exactly thisTutorial selected the model, copied it. Made new lod, properties Geometry. pasted. moved all parts inside, so nothing was cutting through the original model. Deleted the selections that the copied model placed. ctrl + a, new selection, entered mass, new selection Component01. Saved. In game...still can walk through it  I have the similar problem for my cheyenne addon , perhaps to many vertices in the model ? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 3, 2008 Structure > Convexity > Component convex hull. This will sort out the boundaries of each section of the geo LoD. But be careful. You will need to make the GEO up from very simple shapes to get the best results. Share this post Link to post Share on other sites