FritzDaKat 0 Posted April 24, 2008 I was just curious as to if theres something to be added in the init or something to enable those Vehicle repair shops to work or do I just need to use the Map_Misc addon? Share this post Link to post Share on other sites
Denz 0 Posted April 24, 2008 Well, this isn't perfect but I've used setpos to put a repair truck underneath a building. Works ok. Share this post Link to post Share on other sites
FritzDaKat 0 Posted April 24, 2008 Well, this isn't perfect but I've used setpos to put a repair truck underneath a building. Works ok. Eeeek. Try the Map_Misc addon. lol Has refuel, rearm and repair objects with a user defined placable radius. I just missed the way the Ofp "Maintenance buildings" required UI to activate them. I suppose I could figure out a way to script a user input to (de)activate it somehow. Share this post Link to post Share on other sites
Denz 0 Posted April 24, 2008 lol, it's just personal preference I'd rather not use an addon unless I have to and/or they add something special to the mission. Missions with a massive list of required addons put me off big time. The setpos method works just fine though You can still create repair or healing stations anywhere with it. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted April 25, 2008 The ECS addon adds the repair functionality to all repair buildings. Even got a cool repair sound. You don't have to add anything in the editor, it just works... If you don't want to use addon, you have to add a trigger to the area or add an action to the object. Share this post Link to post Share on other sites
Denz 0 Posted April 25, 2008 Quote[/b] ]you have to add a trigger to the area or add an action to the object. Yep, goes something like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname action ["repair",repairvehiclename] The setpos method is for us lazy folk  Fritz, sorry I didn't think to mention that action yesterday - I am quite a lazy person after all edit: Thought I ought to add that the unit referred to with "repairvehiclename" can be any distance away from the vehicle in need of repair. Share this post Link to post Share on other sites
FritzDaKat 0 Posted April 25, 2008 edit:Thought I ought to add that the unit referred to with "repairvehiclename" can be any distance away from the vehicle in need of repair. Ooooooo, Wizard Mechanics, I like it.... if only they had the Merlin skin to go with.. I dont mind addons myself as anything I do is mainly for personal use. And if I ever did something I felt was really submission worthy, I'd take the 5 minutes to add the mods to the mission / campaign pbo. (5 cuz it would take about that long to write the permission request email to the authors. lol ) Share this post Link to post Share on other sites