njmatrix 2 Posted July 18, 2009 I reupped 1.1 to Mediafire but I need the updates to upload as well. if anyone can help me with this it would be greatly appreciated. The link I created is here: http://www.mediafire.com/?m5dqtvhnjmn feel free to link it to your sites as well. Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted July 22, 2009 Dumb Question...But How do i get the Artillery workin... Thanks... Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted August 9, 2009 (edited) Updates? The only update that I'm aware of is the one that I have that Solus created and sent to me when I observed that a number of the buildings had windows that made AI invisible that were located OUTSIDE of certain buildings. If you were inside the structure, you couldn't see them, but THEY could still see you. I recently reinstalled v.1.1, and the fix that Solus made for me was not in it (yet). I took the file he sent me, and installed it and *like magic* a good share of the windows were working properly again. Guba's head quarters' building's windows are now working properly. It's a "must download" as far as I'm concerned, regardless if it's for this mod or any other. Here's the link to it, for those who are interested: http://www.mediafire.com/?sharekey=e63b2cd0f40e9f781bee9a6e9edd9c76e04e75f6e8ebb871 Now, if there WERE other updates for this extremely important mod, I'd LOVE to get my hands on them. Does anyone know for certain if there were updates released for it? Edited August 12, 2009 by Kyle_K_ski Black text please New link for revised files with clearer directions for using the patch Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted October 24, 2009 Link`s are all Dead,could someone upload a new one Share this post Link to post Share on other sites
Apache-Cobra 0 Posted October 25, 2009 Link`s are all Dead,could someone upload a new one I second that. I'd really like to try this mod. Share this post Link to post Share on other sites
deeeeeee 10 Posted November 2, 2009 Dumb Question...But How do i get the Artillery workin...Thanks... sorry for the bump but im slow and cant figure it out either Share this post Link to post Share on other sites
LFer 10 Posted November 3, 2009 I had contacted BR about the artillery and possible update and he said due to real life obligations it will be some time before an update is done. Also, the artillery was disabled due to problems it was causing. Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted November 5, 2009 Yeah Thanks. Im looking for MCM 1.1 online players,from europe. If anyone is intrested? Contact me please *Somedude_47@hotmail.com* Share this post Link to post Share on other sites
q328856518 10 Posted November 29, 2009 Can not download Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted February 6, 2010 (edited) I Reuploaded http://www.filefront.com/15520205/@MCM-SLX.part1.rar http://www.filefront.com/15511719/@MCM-SLX.part2.rar By the way what about the update that you said was comming? still working on it or is it RIP :)? Edited February 7, 2010 by Mi6k.Ghulham Share this post Link to post Share on other sites
BronzeEagle 2 Posted February 6, 2010 both links point to part two Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted February 7, 2010 both links point to part two Okey,Thanks for the tip I fixed it. Share this post Link to post Share on other sites
kosta87 0 Posted February 9, 2010 (edited) im having a problem with MCM every time i start a mission i always get a window pop up before the start of a mission which is this Script ..\@MCM-SLX\SLX_GL3_Settings.sqf not found I looked in my flashpoint folder to see the mod folder where MCM is at and everything looks completely fine and the GL3 is their too so i dont kno what it could be does anyone have any suggestions Edit: I just fixed the problem but i am curious why i automatically go prone when i get shot at is their away of changing that setting? Edited February 9, 2010 by kosta87 One problem solved Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted February 10, 2010 Its automatic,you can disable it,im not sure i remember how,but maybe someone can help? im having a problem with MCM every time i start a mission i always get a window pop up before the start of a mission which is thisScript ..\@MCM-SLX\SLX_GL3_Settings.sqf not found I looked in my flashpoint folder to see the mod folder where MCM is at and everything looks completely fine and the GL3 is their too so i dont kno what it could be does anyone have any suggestions Edit: I just fixed the problem but i am curious why i automatically go prone when i get shot at is their away of changing that setting? Share this post Link to post Share on other sites
kosta87 0 Posted February 11, 2010 Its automatic,you can disable it,im not sure i remember how,but maybe someone can help? yea i remember a long time ago someone had a similiar problem and fixed it cant remember where to find that post i hope someone can help solve my question Share this post Link to post Share on other sites
Mi6k.Ghulham 10 Posted February 13, 2010 If you Fix it,post it up.Maybe how to remove the dynamic voices too?... its really anoying in MP :) Share this post Link to post Share on other sites
kosta87 0 Posted February 14, 2010 I think i managed to solve the problem with the auto prone when in fire fights i went in the SLX_GL3 settings and went to this line // Used to disable tactical maneuvers such as bounding overwatch, garrisoning buildings, calling for backup, and taking cover. Maneuvers enabled by default. SLX_NoManeuver = 1; then i added these // at the SLX_NoManeuver = 1; so it should look like this // Used to disable tactical maneuvers such as bounding overwatch, garrisoning buildings, calling for backup, and taking cover. Maneuvers enabled by default. //SLX_NoManeuver = 1; If it doesnt work let me know i been doin so much testing and since i applied those // i had no auto proning at all Share this post Link to post Share on other sites
zulu1 145 Posted February 14, 2010 Setting: SLX_NoManeuver = 1; to SLX_NoManeuver = 0; might do the same thing Share this post Link to post Share on other sites
kosta87 0 Posted February 14, 2010 Setting:SLX_NoManeuver = 1; to SLX_NoManeuver = 0; might do the same thing maybe i give that a try too Share this post Link to post Share on other sites
chapman_2424 10 Posted February 23, 2010 Just wondering if any knew if it was possible to take the death anims from Liberation Mod and move it into the MCM folder ? Thanks, S. Chapman Share this post Link to post Share on other sites
kosta87 0 Posted February 25, 2010 i remember Big Rooney made an update to this MOD including the replacement of the M113 for the striker links plz i hope... Share this post Link to post Share on other sites
emperor117 10 Posted March 1, 2010 when i unrar it says it cannot unrar the sound files should i just re download Share this post Link to post Share on other sites
kosta87 0 Posted March 4, 2010 when i unrar it says it cannot unrar the sound filesshould i just re download i believe it depends on where u r extracting the file if you are extracting it in ofp's directory then you will have errors depends on the operating system if you are extracting it at my documents and its giving you that problem i'd try to redownload it or find another link i found 2 links that are working a few pages back. Good luck Share this post Link to post Share on other sites
kosta87 0 Posted March 5, 2010 after extensive testing i finally managed to fix one bug when you finish a mission the screen turns black and there is no way to exit the game. Aparently i found that its one file called anims.pbo that is causing this problem. What this does is that it gives the user a different ofp cutscene menu the original. Removing this will have the game play the default camera sequences. Good news too is that when you exit back to the menu you will still see the art work that big rooney has given. So if any users are still having this problem plz remove the anims.pbo in your dta folder. As for automatic proning i think i found the bug which is the suppressive fire script i dont know if i mentioned this before but no harm in repeating it. What suppressive fire does is that it gives the ai an invisible target to aim at to give the illusion that its suppressing you from a position near you. This invisible target forces the ai and the player to go prone when under fire so removing the // from suppressive fire in GL3 will not make u automatically prone no more. Unfortunately i could not find where i can remove the soldiers from screaming or shouting etc i believe the script is somewhere deep in the config and i dont know the coding for dynamic speaking. Hope this info helps Share this post Link to post Share on other sites