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hank_officer

(coop12)Town Contact

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towncontact2_l.jpg

Difficulty : selections in multiplayer setup

Time & Weather : selections in multiplayer setup

Island: Rahmadi (intro)

Version: 7.1

Objective: Defeat all invading enemy at Town.

Here is brief information ---

Change Log (With BOLD word is next release change log):

Quote[/b] ]

--V7.1

Arranged some complications.

Easier to edit the mission.

HALO units fixed.

End message bug fixed. (In order 15)

Enemies will be decreased if it's under 5 players.

param roundtime renamed to wavetime.

--V7

Upgraded script for creating enemies.

Enemies will be decreased if it's under 6 players.

Upgraded and fixed some little bugs or complications.

--V6.2

New type playing.

Removed Spectating script.

--V6.1

Little Bug Fixed.

Different music for each difficulty.

--V6

More rounds.

Added some difficulty.

--V5.5

Fixed music playing.

--V5.4

More slot supports.

More Choices in Multiplayer Setup.

Used publicVariable command.

Fixed Ammo crates mistakes.

--V5.3

More infomation.

Added some building.

Ammo crate is no longer to be destroy.

Change some infantry units.

Remove and Add some weapons.

--V5.2

Changed to Fixed Spectating script

(No Logs before V5.2)

About enemy diffculty setup:

In order 15 waves.

There will be all 15 waves from Newbie level to Extreme level

This is original setting in previous version too.

URW. (Unlimited Random Waves)

(Easy, Normal, Hard, Extreme)

As implied in the name, All waves will come in selected diffculty in setup.

---

About other Town Contact (With BOLD word is next release):

-Original setting but different battlefields

Depot in Rahmadi (Info: Warfare Buildings)

-Other setting

--Ceaseless waves

Original battlefield

--Revive (Info: script by Norrin)

Depot in Rahmadi

Original battlefield

Download link :

RAR Rapidshare Link

ArmAholic (Thanks big): ArmAholic download page (old)

my first mission release in BI forum, hope everyone like it. smile_o.gif

Tested in 1.14 version

Just enjoy it pistols.gif

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Second Post

Due to I don't have any tester to test map so I decided to release some beta for anyone who wanna help me and feedback these bugs.

So in this post. Below these release are not unstable. sorry guys sad_o.gif

RAR: no beta need to test now

Included: none

Once these map are tested and stable, they will be moved to top post. Thanks.

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I think you did a great job with this mission... Unfortunatly me a few of my friends who play coop are finding it way to difficult for 2-4 players.. Is there some way that the mission could be tweaked a bit? I unpbo the file but i cant find the difficulty anywhere in the scripting nor in the editor.... But anyways nice job, ive been looking for something like this mission for a long time... smile_o.gif

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This is a paradigm of a simple, good and very demanding coop mission.

Our squad keeps playing it!

Is there any chance to implement Norrin's revive script though? I can't get it to work - maybe some conflict with the included body deletion script? Any help is greatly appreciated!

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Thanks for your reply biggrin_o.gif

I will upgrade them as soon as possible.

Really, I don't have idea to upgrade until your replies tounge2.gif

I think you did a great job with this mission... Unfortunatly me a few of my friends who play coop are finding it way to difficult for 2-4 players.. Is there some way that the mission could be tweaked a bit? I unpbo the file but i cant find the difficulty anywhere in the scripting nor in the editor.... But anyways nice job, ive been looking for something like this mission for a long time... smile_o.gif

I just ignored the problem because I always playing with 6 players above. icon_rolleyes.gif

Yeah. It's hard for few players to play. I will try to fix it so that will follows numbers of player and increases more AIs.

This is a paradigm of a simple, good and very demanding coop mission.

Our squad keeps playing it!

Is there any chance to implement Norrin's revive script though? I can't get it to work - maybe some conflict with the included body deletion script? Any help is greatly appreciated!

There was a old version that support revive but just working bad so I abandoned it.

As new revive script release. It will be supported with Revive script smile_o.gif

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Download links do not work, any of them  mad_o.gif

Armaholic link fixed.

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You rock, hank_officer! Thanks a lot!

Can't wait for the revive version!

We're going to have a nice coop evening today, thanks to you :-)

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Wow. For fast and varied action, this is the best!

I changed it to group respawn, since I was playing solo.

Also, I looked at your scripts, and was impressed with how clean and compact they are.

When playing the ordered waves option, I wonder if there is a way to get the waves in a little faster. But I'm guessing not, unless you spawned them in view, which would be bad...

Anyway, great job. This will be the mission I turn to when I want some fast fun action. And it will be great coop.

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You rock, hank_officer! Thanks a lot!

Can't wait for the revive version!

We're going to have a nice coop evening today, thanks to you :-)

Enjoy. biggrin_o.gif

There is a beta revive version that I posted in second post. all reason in it.

Wow. For fast and varied action, this is the best!

I changed it to group respawn, since I was playing solo.

Also, I looked at your scripts, and was impressed with how clean and compact they are.

When playing the ordered waves option, I wonder if there is a way to get the waves in a little faster. But I'm guessing not, unless you spawned them in view, which would be bad...

Anyway, great job. This will be the mission I turn to when I want some fast fun action. And it will be great coop.

Thanks :P I'm excited about making missions for everyone.

Maybe I can make other TC for single player. whistle.gif

Yeah, for easier editing. I'm still try to get it simpler.

There is "roundtime" defined in "init.sqf". For requirements, there may be a "ceaseless waves" version release in some day.

Yeah, such as CS, RTCW games, fast action missions are still required in ArmA. I also need them. confused_o.gif

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Hey Hank!

I just gave the revive version a quick test with a friend of mine, cole.cz.

We are deeply impressed!

Not only did you get it to work just fine, you also chose very reasonable parameters - perfectly fair time limit, only medics can rez, and victims still need to be healed afterwards - perfect stuff, thank you so much for this!

10/10

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great job ive updated the -{GOL}- server with the new version smile_o.gif

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Download link for the revive version seems to be down.

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Upgraded first post and second post.

-----------------

Hey Hank!

I just gave the revive version a quick test with a friend of mine, cole.cz.

We are deeply impressed!

Not only did you get it to work just fine, you also chose very reasonable parameters - perfectly fair time limit, only medics can rez, and victims still need to be healed afterwards - perfect stuff, thank you so much for this!

10/10

Thanks for your testing biggrin_o.gif

It's packed with stable towncontact version now smile_o.gif

great job ive updated the -{GOL}- server with the new version smile_o.gif

Nice, Enjoy them :P

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Daniel @ July 06 2008,22:46)]Download link for the revive version seems to be down.

sorry, it's a coincidence that i'm editing the post too smile_o.gif

they are packed with stable version now.

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No worries mate, gonna try it out now. smile_o.gif

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