leondus 0 Posted April 2, 2008 Hey all, Is ther anyway to add more radio triggers beyond Juliet? Thnaks Share this post Link to post Share on other sites
sanctuary 19 Posted April 3, 2008 As a workaround, you can use addactions to allow more radio calls. By example, if you add this to a M113 around you that in your mission could be portrayed as a kind of radio command central <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this addaction ["Radio Zebra3", "captaindobey.sqs"] Ingame, when the player will approach the M113 , an action will appear on his action menu "Radio Zebra3". Once the player select this action, it would launch the script "captaindobey.sqs" that would contain anything (voices,radio dialogs, event, etc...) you see fit for your mission situation. Using tricks like that you can then have more radio possibilities than "up to Juliet only" by using the action menu as a valid workaround. Share this post Link to post Share on other sites