Binary 0 Posted March 21, 2008 Hello people. Does anyone have any ideas on how to make a half-staff flag with custom texture? Cheers Share this post Link to post Share on other sites
InqWiper 0 Posted March 21, 2008 I would try cheating by making two flagpoles. The first one at normal level without a flag and the second halfway down the ground with the flag on it. I dont remember exactly how to make a custom flag but Im sure someone else will tell you if you dont find out yourself first. I hope I understood your question right since Ive never heard about "half-staff" before. Â Share this post Link to post Share on other sites
Binary 0 Posted March 21, 2008 I would try cheating by making two flagpoles. The first one at normal level without a flag and the second halfway down the ground with the flag on it. I dont remember exactly how to make a custom flag but Im sure someone else will tell you if you dont find out yourself first.I hope I understood your question right since Ive never heard about "half-staff" before. Will try working around with that "Half-Staff" as in hoisting the flag half, to commemorate the death of someone. Share this post Link to post Share on other sites
dr_eyeball 16 Posted March 22, 2008 custom texture: use a flag object, like FlagCarrierWest, FlagCarrierNorth, FlagCarrierSouth, FlagCarrierEast?, FlagCarrier (last one is hidden in editor) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> switch (typeOf _flag) do { case 'FlagCarrierWest': {_image = 'west.jpg'}; case 'FlagCarrierNorth': {_image = 'east.jpg'}; case 'FlagCarrierSouth': {_image = ''}; }; _flag setFlagTexture format['Images\Flags\%1', _image]; The actual flag image can be jpg, paa. In Jerry's flags.pbo addon, the flags are 256x256x24 and are stretched to flag ratio upon assigning. Not sure if having it a square sized or power of 2 sized image is a requirement though. Share this post Link to post Share on other sites