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wld427

Turret Modeling

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I am working on the M163 vulcan. I have retextured it and added a Missile pod (ala Israeli Version).

The problem i am having is even though its attached to the turret my missile pod does not rotate with the turret

How do i attach it to the turret to make them rotate together? banghead.gif

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Guest RKSL-Rock

The new model parts need to be part of the turret selection and the the Missile launcher's tube etc need to be correctly listed in the skeleton and connected to the turret's "bone".

If you post your CFGskeletons and CFGmodels I might be able to help properly.

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The new model parts need to be part of the turret selection and the the Missile launcher's tube etc need to be correctly listed in the skeleton and connected to the turret's "bone".

If you post your CFGskeletons and CFGmodels I might be able to help properly.

ok Rock i understand

I used alot of copy and paste/rework now sorry if this is a bit of  newb question but how do i rename that selection i have added to define it in the config? Or can i simply merge it inot the turret somehow

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check the model in o2, make sure in view options named selections is activated, search for maingun mainturret or otocvez and otochlaven (i wrote it wrong im sure), that are the selections defined in the model. you have to add your new launchermodelparts to the existing selection. in the model.

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thanks for getting my box attached fellas...

now I want to know how to move the point where my Missile initializes? How do i identify this point? does it have a name? right now it just appears out of the top of the turret.....good as long as the gunner does not want his face anymore.

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Gnat @ Mar. 20 2008,11:22)]Pretty sure its Points;

konecrakety (rear)

spicerakety (front)

serious?

I dont have these two points do i need to add them and then redefine them in the config?

i know in OFP we used "konec hlavne" and "usti hlaven" for the stsr and finis point. When i move either of these it makes the gunner sight WAY off..... how do i correct it?

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No requirement for anything extra in Config

"seriously?" ....... It will take you all of 5 minutes to test!

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Gnat @ Mar. 21 2008,10:31)]No requirement for anything extra in Config

"seriously?" ....... It will take you all of 5 minutes to test!

i agree...... its just the funny names of these points....

M next question is once i added my two points for the missile/ I now have it working and launching from the right spot. Unfortunately now my gunsight is off.....

what did i do to make this happen how can i correct?

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Gunsight, aimpoint, will always line up with the 2 points you just put in. Sorry, not sure if its even possible to get around. I doubt it.

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ok then what point do i move to line up the gunsight with the launch point of the missile?

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thanks guys i got the points straightened out and now Kablooey the rocket works!

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