mechastalin 0 Posted March 8, 2008 Whenever I try it it gives me an error which says "missing KFDATA section" what does this mean and how can I fix it? I tried importing as an .OBJ file but that causes the model to be inverted and I'm not sure how to fix it in oxygen. Also, once its in how do I load the textures, its got the mapping but I can never remember how to get the texture to show up in Oxygen. Share this post Link to post Share on other sites
TabloMaxos 0 Posted March 8, 2008 Google a tool called 'Anim8or' (or 'Anim8tor' or some variation of that). Export the model to .3ds, import the .3ds into Animator, go to Debug and select the option to "Include Dummy KFDATA", then save as .3DS again. Should be able to import it into O2 without any issues then. Similar Topics Error Can't import 3ds Share this post Link to post Share on other sites
DaSquade 0 Posted March 8, 2008 Quote[/b] ]I tried importing as an .OBJ file but that causes the model to be inverted and I'm not sure how to fix it in oxygen. Select your model and press W. Quote[/b] ]Also, once its in how do I load the textures, its got the mapping but I can never remember how to get the texture to show up in Oxygen. Select the the individual parts (same texture) and press E. Share this post Link to post Share on other sites
mechastalin 0 Posted March 9, 2008 Quote[/b] ]I tried importing as an .OBJ file but that causes the model to be inverted and I'm not sure how to fix it in oxygen. Select your model and press W. Quote[/b] ]Also, once its in how do I load the textures, its got the mapping but I can never remember how to get the texture to show up in Oxygen. Thanks a lot, got the model showing up with texture. Now to begin the problem of getting it ingame. Share this post Link to post Share on other sites