VladAlex 0 Posted March 6, 2008 All was perfect before that µMµ%§ error. When I try to load my sat map: Visitor 3 tell me : Error Loading P:\ ? WHAT ? Share this post Link to post Share on other sites
Αplion 1122 Posted March 6, 2008 or your sat_map color depth or image size are wrong. **EDIT** on the other hand I just noticed that your error says P:\ this should be P:\your_map_dir_name\data Share this post Link to post Share on other sites
VladAlex 0 Posted March 6, 2008 Image size is Ok, what is color depth ? Share this post Link to post Share on other sites
Αplion 1122 Posted March 6, 2008 have a look again in my previous post. Share this post Link to post Share on other sites
VladAlex 0 Posted March 6, 2008 I dont understand... Visitor 3 work perfectly with others maps. I check all the path... Share this post Link to post Share on other sites
VladAlex 0 Posted March 6, 2008 Ok, 10 hours to solve the problem... Now it's work... But it not work WELL ! Here is my layers.cfg Quote[/b] ]class Layers{ class terre { texture = "Sinai\data\terre_detail_co.paa"; material="Sinai\data\terre.rvmat"; }; class roche { texture = "Sinai\data\roche_detail_co.paa"; material="Sinai\data\roche.rvmat"; }; }; class Legend { picture="Sinai\Source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names terre[]={{255,246,0}}; roche[]={{255,0,0}}; } }; And on of my two .rvmat Quote[/b] ]ambient[] = {0.9,0.9,0.9,1};diffuse[] = {0.9,0.9,0.9,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; // specular interpolator must be enabled emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; //surfaceInfo = "landtext\bumps.bisurf"; class Stage1 { // normal map texture="sinai\Data\roche_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; class Stage2 { texture="sinai\Data\roche_detail_co.paa"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; And the result is: Where is my SAT MAP Share this post Link to post Share on other sites
Planck 1 Posted March 6, 2008 Layers.cfg should use _mco as the textures: texture = "Sinai\data\terre_detail_mco.tga"; and texture = "Sinai\data\roche_detail_mco.tga"; Planck Share this post Link to post Share on other sites
VladAlex 0 Posted March 6, 2008 OMG... It was so simple. It's a shame I dont see it before. Thanks Plank Share this post Link to post Share on other sites
Auss 208 Posted March 7, 2008 Quote[/b] ]Layers.cfg should use _mco as the textures:texture = "Sinai\data\terre_detail_mco.tga"; Are you sure this is correct? Share this post Link to post Share on other sites
Planck 1 Posted March 7, 2008 Actually, no.........I was wrong, it should be .png Other than that it is right. Planck Share this post Link to post Share on other sites
Auss 208 Posted March 7, 2008 Dont u mean "terre_mco.png" Share this post Link to post Share on other sites
VladAlex 0 Posted March 7, 2008 Hmmm... I think it's better if it is something like: "terre_mco.paa" Share this post Link to post Share on other sites
Auss 208 Posted March 7, 2008 can use both png or paa, I prefer to use paa instead, not sure if there are any differences I have never been able to tell. I wasn't referrng to the file extention but rather the correct file name Share this post Link to post Share on other sites
Planck 1 Posted March 7, 2008 Well. what can I say........in my defense .... it was late, or early, depending on your viewpoint. Aye, you can remove the _detail bit too. Planck Share this post Link to post Share on other sites
Auss 208 Posted March 7, 2008 Quote[/b] ]Well. what can I say........in my defense .... it was late, or early, depending on your viewpoint.Aye, you can remove the _detail bit too. lol its all good, now go get some sleep Share this post Link to post Share on other sites