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VladAlex

New error !

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All was perfect before that µMµ%§ error. When I try to load my sat map: Visitor 3 tell me :

Error Loading P:\

? WHAT ?

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or your sat_map color depth or image size are wrong.

**EDIT**

on the other hand I just noticed that your error says P:\ this should be P:\your_map_dir_name\data

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have a look again in my previous post.

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I dont understand... Visitor 3 work perfectly with others maps. I check all the path...

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Ok, 10 hours to solve the problem... Now it's work... But it not work WELL !

Here is my layers.cfg

Quote[/b] ]class Layers

{

class terre

{

texture = "Sinai\data\terre_detail_co.paa";

material="Sinai\data\terre.rvmat";

};

class roche

{

texture = "Sinai\data\roche_detail_co.paa";

material="Sinai\data\roche.rvmat";

};

};

class Legend

{

picture="Sinai\Source\mapLegend.png";

class Colors

{

/// color names should correspond to surface layer names

terre[]={{255,246,0}};

roche[]={{255,0,0}};

}

};

And on of my two .rvmat

Quote[/b] ]ambient[] = {0.9,0.9,0.9,1};

diffuse[] = {0.9,0.9,0.9,1};

forcedDiffuse[] = {0.02,0.02,0.02,1};

specular[] = {0.0,0.0,0.0,0};

specularPower = 1; // specular interpolator must be enabled

emmisive[] = {0,0,0,0};

PixelShaderID = "NormalMapDiffuse";

VertexShaderID = "NormalMapDiffuseAlpha";

//surfaceInfo = "landtext\bumps.bisurf";

class Stage1

{ // normal map

texture="sinai\Data\roche_detail_nohq.paa";

uvSource="tex";

class uvTransform

{

aside[] = {10,0,0};

up[] = {0,10,0};

dir[] = {0,0,10};

pos[] = {0,0,0};

};

};

class Stage2

{

texture="sinai\Data\roche_detail_co.paa";

uvSource="tex";

class uvTransform

{

aside[] = {10,0,0};

up[] = {0,10,0};

dir[] = {0,0,10};

pos[] = {0,0,0};

};

};

And the result is:

sanstitrezp4.th.jpg

Where is my SAT MAP huh.gif

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Layers.cfg should use _mco as the textures:

texture = "Sinai\data\terre_detail_mco.tga";

and

texture = "Sinai\data\roche_detail_mco.tga";

Planck

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OMG... crazy_o.gif It was so simple. It's a shame I dont see it before.

Thanks Plank

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Quote[/b] ]Layers.cfg should use _mco as the textures:

texture = "Sinai\data\terre_detail_mco.tga";

Are you sure this is correct?

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Actually, no.........I was wrong, it should be .png

Other than that it is right.

Planck

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Dont u mean

"terre_mco.png"

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Hmmm... I think it's better if it is something like: "terre_mco.paa"

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can use both png or paa, I prefer to use paa instead, not sure if there are any differences I have never been able to tell. I wasn't referrng to the file extention but rather the correct file name smile_o.gif

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Well. what can I say........in my defense .... it was late, or early, depending on your viewpoint.

Aye, you can remove the _detail bit too. crazy_o.gif

Planck

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Quote[/b] ]Well. what can I say........in my defense .... it was late, or early, depending on your viewpoint.

Aye, you can remove the _detail bit too.

lol its all good, now go get some sleep smile_o.gif

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