jezpops 0 Posted February 19, 2008 Can anybody give me a step by step explanation on how i can make some parts of the inside of building darker/unlit? Thanks in advance Share this post Link to post Share on other sites
sparky 0 Posted February 20, 2008 open your model in o2 select your faces go from menu points->properties (or shift+e from your keyboard) in the pop up check "always in shadow" option Share this post Link to post Share on other sites
jezpops 0 Posted February 20, 2008 Thanks for the reply, i tried this but it seems to have no effect. I read that this is now obsolete and i have to do something with the rvmat files which is where i got lost! Share this post Link to post Share on other sites
AtStWalker 0 Posted February 20, 2008 Quote[/b] ]ambient[]={0.875000,0.875000,0.875000,0.880000};diffuse[]={0.875000,0.875000,0.875000,0.880000}; forcedDiffuse[]={0.500000,0.500000,0.500000,0.500000}; emmisive[]={0.000000,0.000000,0.000000,1.000000}; specular[]={0.100000,0.100000,0.100000,1.000000}; specularPower=60.000000; PixelShaderID="NormalMapSpecularMap"; VertexShaderID="NormalMap"; class Stage0 { texture="PATH\TEXTURE_CO.paa"; uvSource="tex"; }; class Stage1 { texture="PATH\TEXTURE_NOHQ.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage2 { texture="PATH\TEXTURE_SM.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; ? Share this post Link to post Share on other sites
Panda-PL- 0 Posted February 20, 2008 You need a shodow LOD for the building model. The self-shadowning will darken the inside. Share this post Link to post Share on other sites
jezpops 0 Posted February 21, 2008 Thanks guys will give this a try...stuck on something else at the moment, more to do with visitor than this forum. Share this post Link to post Share on other sites
.kju 3245 Posted February 24, 2008 So can you make a the ground textures not react to (sun)light with a rvmat? Share this post Link to post Share on other sites
Linker Split 0 Posted February 24, 2008 So can you make a the ground textures not react to (sun)lightwith a rvmat? yes, open the RVMAT with the mateditor, then add the predefined flag: AlwaysInShadow the old way (via Oxygen) doen't work anymore Share this post Link to post Share on other sites
jezpops 0 Posted March 5, 2008 I have tried the above methods and i do get shadows but still the room is not dark enough, its supposed to represent an underground bunker and all the shadows do is represent where the sunlight hits it at an angle which would never happen as its underground - is there another way to darken the room and tunnels? Share this post Link to post Share on other sites