kalasnikov471 0 Posted February 18, 2008 Hey guys, I'm makeing a OFP gui mod, and I was wondering if you have any ideas... SO far I have made this, its based on the arma gui: But Ialso thought i can make it wbut i dont get the ofp color system: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">colorBackground[]={0.0,0.3,0.0,0.3}; How to know what color I make with the numbers? Share this post Link to post Share on other sites
sanctuary 19 Posted February 20, 2008 Hey guys, I'm makeing a OFP gui mod, and I was wondering if you have any ideas... SO far I have made this, its based on the arma gui:[im]http://img137.imageshack.us/img137/6803/guibk3.jpg[/img] But Ialso thought i can make it wbut i dont get the ofp color system: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">colorBackground[]={0.0,0.3,0.0,0.3}; How to know what color I make with the numbers? Those are RGB values followed by the alpha level. The alpha level being the transparency , from 0 being invisible up to 1 for totally visible. you have then colorBackground[]={Level of Red,Level of Green,Level of Blue,Level of Alpha}; every colors are made from a mix between RGB By example a color 1,0,0,0.5 would display something red and half transparent/translucent. While a value of 1,1,0,1 would result in a totally visible Yellow (resulting from Red+Green) 0,0,0,1 is plain black 1,1,1,1 is plain white ... etc... Works with tracers too by example if you want to define new tracer colors, the alpha level is usefull there to make from barely noticable tracer to nearly starwar visible ones. EDIT : usually RGB values are defined from 0 to 255 , but BIS used 0 to 1 instead So when looking at RGB values from a specific color (into MSPaint or your favorite image application) , you will just have to divide it by 255 Example, to find what are the values for OFP of this color in MSPaint from the screenshot i quickly took from google : I just divide each RGB number by 255 and i obtain (roughly) Red = 0.58 Green = 0.58 Blue = 0.42 If i want to make them half translucent, my alpha level will be 0.5 So it would end into {0.58,0.58,0.42,0.5} Share this post Link to post Share on other sites
kalasnikov471 0 Posted February 21, 2008 Oh ^^thats how its done, its quite simple thanx a lot comrade Share this post Link to post Share on other sites
Winters! 0 Posted February 22, 2008 wow this will looks good Share this post Link to post Share on other sites
Deathstruck 375 Posted February 22, 2008 ahem, whats the difference ? oh wait, I just saw that green color. Yea, looks good Share this post Link to post Share on other sites