kalasnikov471
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Nice, the jeep's kind of remind me of HMMWV's Thank's for posting this
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Help needed with modeling units
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: DISCUSSION
Well I've been working on my island for almoast a year so 1 month isnt much to me -
Help needed with modeling units
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: DISCUSSION
Thank you I will try to do something with that but I would prefer if the models were new and fresh, something yet unseen in OFP, makes it more exiting -
Help needed with modeling units
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: DISCUSSION
Noup, can you give me the link please -
Help needed with modeling units
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: DISCUSSION
Basically I am trying to create a fictional army for a fictional soviet republic. So I need a soldier and officer model based on a soviet soldier. Kind of like what BIS did in Armed Assault -
Hey guys, As you may already know I'm working on my Taviana island, I am planing to release another and much better BETA version of it in about 2 weeks time. But so that I can finish the island quicky I need somebody to make a few soliders for me If you are a quite skilled addon maker and want to help me make a few units please, please PM me, all help will be very very apricheated and all credits will be given I hope somebody will be generous enough to help me out
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City and village names on island maps
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: DISCUSSION
Yep, found it now :-) But its in the new WrpTool v0.950 upgrade not the old one (for anyone who is also looking for it) -
Hi, I want to add town names to my island so when I look on me map in OFP I will see the names of the town just like in the BIS islands. I know how to add them to the island config but how can I get the number for their possition? I use WRPTool to make islands, please help me out
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New Groundtextures inspired by ARMA
kalasnikov471 replied to marcomio's topic in ADDONS & MODS: DISCUSSION
Nice work I'm happy people still make stuff for OFP. I have 2048x2048 Maladen textures, they are the best ground textures I've seen in OFP and are even better then ArmA for me, they don't lag but loading times are a bit longer and I have to set the gamma to 1.0 otherwise the game crashes. But its still worth it -
I think its a bit too late for this but it would be cool if BIS makes crash phisics which means that if you crash a car for example the body will bend and bake. I dont think its possable to add in to ArmA2 at this stage but it would be nice to see in projects after ArmA2
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Yeah thats it, the animation just fells unfinished and hard to control, in OFP i never get this feeling that the X axis is faster then the Y axis and so on.
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I am waiting for ArmA2 becaouse OFP is too old and dosent meet my demand anymore but I dont like ArmA becaouse of its controls, especilly driving and flying, I find it extremely unrealistic and hard to play. So I would like to know a few answers. 1) Will ArmA2 have the same controls as ArmA1? 2) Will the vehicles interier look like Play Station 1 models? 3) Will you be able to look around inside a tank? 4) Will there be functional licence plates on cars like in OFP? Personally if the controls and car interiers be the same as in ArmA1 I'm never buying this game. forgive me BIS
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Alpha Channel Tutorial - Released
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: COMPLETE
Yeah I remember the good old Acrobat Reader but now I use Adobe Reader 8 and it works just fine and quick even with lagre .pdf files -
Alpha Channel Tutorial - Released
kalasnikov471 replied to kalasnikov471's topic in ADDONS & MODS: COMPLETE
Just to let you know there is a new download link (thx to armaholic.com) http://www.armaholic.com/page.php?id=4526 -
Alpha Channel Turotial - Released
kalasnikov471 replied to kalasnikov471's topic in ARMA - ADDONS & MODS: COMPLETE
Thank you for that