Commando84 0 Posted February 12, 2008 Hi i wonder is there any small cool mp working atmosphere making scripts like making a soldier take a smoke and other misc stuff? Would be nice when having bases to have the a.i do some random stuff so players wont be getting such a static experience like they get for an example in evo. Share this post Link to post Share on other sites
malick 0 Posted February 12, 2008 That would be even better if these anims were included as default "iddle" animations, in Aware or Safe mode. For example, you can see that sometimes, the soldiers randomly check their weapon or stretch their neck. It would be quite cool to see them smoke, turn round, gather with buddies, walk a bit... This would make them less robotic. Malick Share this post Link to post Share on other sites
acog99 0 Posted February 12, 2008 In QG, there is a scene where a guy interrogates another guy, and the animations are great. He sticks his USP in the guys face, waves his arms around, stomps around etc. I'd like to know how to use those myself. Share this post Link to post Share on other sites
dmarkwick 261 Posted February 12, 2008 That would be even better if these anims were included as default "iddle" animations, in Aware or Safe mode.For example, you can see that sometimes, the soldiers randomly check their weapon or stretch their neck. It would be quite cool to see them smoke, turn round, gather with buddies, walk a bit... This would make them less robotic. Malick Setting a current waypoint to "dismissed" gives each soldier individual & random actions. Never seen one smoke though Share this post Link to post Share on other sites
malick 0 Posted February 12, 2008 Yeah, I know, that's already a start. In fact, I'd like to see this behaviour in SAFE and/or AWARE mode, when units are idle. The chance and frequency of a unit doing an idle animation (as cited before) would depend on its state and the type of waypoint. In AWARE, the chance and frequency should be much lower. Well, I'm day dreaming, as this should be default anims, not an addon. Malick Share this post Link to post Share on other sites
johnnyboy 3797 Posted February 13, 2008 WolfRug's dynamic AI sounds adds some immersion also. When soldiers in safe mode they will randomly yawn, laugh, cough, bitch about the weather, etc. They also say different phrases when in combat. Check it out: http://www.ofpec.com/forum/index.php?topic=30495.0 Share this post Link to post Share on other sites
=Odin= 0 Posted February 13, 2008 G'day, for a smoking man (without smoke of course) you could try, create a unit and name him Quote[/b] ]sittingman in his init Quote[/b] ]this setBehaviour "safe" in your mission init add Quote[/b] ]sittingman switchmove "AmovPsitMstpSlowWrflDnon_Smoking"; or whatever animation you want, or name multiple units for different animations. Odin Share this post Link to post Share on other sites