CURSOR 0 Posted February 12, 2008 im editing an already existing ATF/DEA texture in photoshop by making some adjustments, and i cannot figure out what PAA settings to use. i have tried many, but in game the textures show up all white [no texture] Share this post Link to post Share on other sites
ArmaVidz 0 Posted February 12, 2008 Edit in photoshop, save as TGA, open in Texview2, click on "preview mipmaps", then save as .PAA from Texview2. - Not positive about the preview mipmaps thing..just got into this, I believe that is the correct step though. Share this post Link to post Share on other sites
Pillage 0 Posted February 12, 2008 Alternatively you could download the .paa plugin for Photoshop made by Kegetys which you can get from his site under ArmA Tools I've been using it to directly output .paa files from Photoshop for squad logos. It supports all the needed things (alpha channels, etc). Share this post Link to post Share on other sites
opteryx 1562 Posted February 12, 2008 In my experience you'll have to re open paa files in texview after exporting from Photoshop and save again to get alpha channel(s) working. By the way, what does this have to do with ArmA troubleshooting?...... Share this post Link to post Share on other sites
CURSOR 0 Posted February 12, 2008 thanks for the help- ill try the texview method also. using kegetys photoshop plugin what specific PAA file settings should i use? all ive done to the file is hue/saturation adjustments and added an embroidery ------------------------------------------------------------------------------------------ ---------------------------- neither method was successful.... Share this post Link to post Share on other sites