charliereddog 9 Posted January 29, 2008 I'm having a really bad day. I can't for the life of me remember how to do this. The player has no waypoints, the ai squad have a waypoint and a guard waypoint. Once the player gets the chopper near the LS, how do I get the AI out? Share this post Link to post Share on other sites
eJay 1 Posted January 29, 2008 http://community.bistudio.com/wiki/action Use trigger for it. Share this post Link to post Share on other sites
Mr-Murray 0 Posted January 29, 2008 Try this: Chopper Transport Example Btw... you could use the internal para script on the exit waypoint: [Groupname,Choppername] exec "para.sqs" Regards, Mr-Murray Share this post Link to post Share on other sites
charliereddog 9 Posted January 29, 2008 eJay, I'll try that thanks. Mr-Murray, thanks, but neither of your options are relevant. The chopper needs to land so ruling out para drop, and the transport example won't work because as I stated, there are no waypoints for the pilot and I don't want there to be. Cheers anyway though. Share this post Link to post Share on other sites
Mr-Murray 0 Posted January 29, 2008 But notice... You can use the para script to unload a truck, too. It´s not only for "Paras". This script includes the eJay variant. It looks like this: [Heli1,Group1] exec "unload.sqs" Unload.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Chopper = _this select 0 _Group = _this select 1 ;///ALTITUDE OF THE CHOPPER @(getPos _Chopper select 2) < 2 ;///SPEED OF VEHICLE @speed _Chopper < 0.5 _aunits = units _Group _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",_Chopper] unassignvehicle (_aunits select _i) _i=_i+1 ~2 ?_j>_i:goto "Here" exit Best regards, Mr-Murray Share this post Link to post Share on other sites