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toadball

Outbreak mod

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I'm not an old member of these forums let alone a regular however I have been active on the OFP.info boards giving a (hopefully) helpfull hand to those with scripting issues and helped in a minor mod that sadly failed (Kalashinkov productions: Trabant mod) and am both member and Site team news poster and forum regular on armedassault.info (can be seen around in the armed assault forums here sometimes).

However I would like to announce the formal start of my latest project for OFP

Outbreak Mod

Aims: Create a zombie survival multiplayer mod for operation flashpoint

that can be easilly ported into Armed assault.

Story:

A prototype viral weapon has been leaked resulting in an outbreak on a small island near that is the location

for the research facility developing it owned by Paradigm Inudstrial,

a multinational biomedical research and development organisation.

Contact has been lost with all security and research staff on the island.

Paradigm Outbreak Control Unit (POCU) has deployed to investigate.

None found alive, comms with HQ broken extraction unavailable until further notice.

Infected only active at night, cannot be found during the day.

Situation Report: Team has been setup. Potential opfor presence on the island, could be cause of viral release.

Infected: all research and security staff most of surface inhabitants of the island also

Infected only active at night, cannot be found during the day.

POCU Primary Mission Objective: Survive.

Game modes:

Survival: Individuals must work alone to survive in competition with other survivors, can be played as civilian, POCU or Mercenary

Team Survival:

Biggest project, take and hold areas on the island against zombie attacks. Certain things can be obtained by taking different facilities making the task easier but what you can get depends on your level (level is Dependant on number of kills you have made) Facilities may be used only if the teams coms truck is near the facility. If the truck isn't at the facility to use the facility you must have a radio with you and the truck near a transmitting tower to use the facility.

note: deaths and friendly kills will subtract from your overall level

TVT Survival: same as above but 2 teams competing against each other for survival respawn available Winning team is the one with most points at the end, points gained by taking and holding facilities (can be fought over ala Mini Battle Field 1985 style) and kills.

Story mode: will be 2 campaigns, a single player one and multiplayer coop one.

Will produce a basic Base ofp version and will start to add addons from various sources until work can be done to make ones for the mod.

Will appreciate anyone willing to help joining me to create addons, scripts, missions or to port work to ArmA.

Scripting work is in progress for the Team Survival mode as it is the core project of the mod.

I will accept help from ALL LEVELS OF ABILITY i think the best way to learn and improve is to do, and a mod project is a good way to do so, varying levels of ability can help each other and will the more people the more ideas for solutions to problems that are there to be used.

Any and all help is appreciated as well as constructive criticism (I tend to read that more than either "nice work" {as rare as they are :P} and non-constructively critical comments) and positive or if necesary negative feedback, though flaming is not apreciated ^^

ToadBall aka JynX (OFP.info & ArmedAssault.info)

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Sounds good, kinda working up a project that might lead to helping yours if intersted. PM me, bear in mind slow responce time due to combat deployment in RL but dosen't seem to really hinder much to be honest.

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i think that is a good idea do this mod, will have coop mode ?

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Team Survial mode will be a form of co-op with Team versus team survival mode being a tvt coop type thing.

I will be producing a multiplayer co-op campgain as such, basicly a series of missions that follow the mod storyline for online play. Though this won't be done until i've sorted the other game modes.

As much as i love playing a good coop i have to admit: to lazy to make coop missions on a regular basis and not that great at it lol

But yes to answer your question Javo, there will be a coop mode eventually

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Your ideas sound good.

But I wonder what addons did you plan to use.

Will you create own ones or collect a pack of the many good existing ones...

Or will your mod just be a pack of missions?

I’m working on some zombiestuff by myself... perhaps we could exchange some work and experiences.

And we ( Kanonenfutter ) have a server, where we could put your missions, when they are done.

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Thanks, initially, as i have said, I will be making a template as such using no addons and all scripts will be easilly modified to use addons. that will be the alpha, which i will release publicly. (I'm aiming for late april taking into account university and personal issues. It may be earlier/later, just depends what my free time is like)

The beta will include addons, the only one i'm definetly sure about is at the moment the NBC units found at OFP.info. I'm not sure about weapons and vehicles etc atm due to some issues with how i'm making the vehicle selection and weapon selection limitations (as said anyone with dialogue making and scripting skills and is interested in helping please say, my scripting doesn't extend into that odd realm of dialogues lol)

the final version will hopefully include standalone addons for the mod, working on some concepts at the moment including:

Paradigm Ind. Vehicles & Weapons

Paradigm Outbreak Control Unit soldiers

"Mercenary" Soldiers & vehicles

Map objects: Paradigm Ind. Facilities

when i get to final stages of the mod i'll be looking for people who're interested in helping with the addon side of the mod and maybe some one to put together a map, i'm only really capable at modeling and VERY bad texturing :P

So in response to the second question, it will be a bit of both.

Having seen some of your work over on ofp.info I'd more than happy to share work and experience, as I'm new to zombie scripts any help or advise is appreciated.

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great idea. i love zombies...

i'd like to help out if time allows it. just PM me, what you need...

greetings maatz

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Quick Update for you, started work on a little addon for the mod that i'll release as a standalone thing when its done.

A perimeter camera/alarm. for those of you have seen Resident Evil Extinction, it is modeled of one of the Perimeter Motion Detectors used by the convoy survivors. for those of you who havent: its a camera that detects motion and sends and alarm to a central control pannel, in this case it will be the coms truck.

The level system is near completion with a few bugs needing ironed out, it will work on a class system similar to the Battlefield games, this is only going to be implace untill i find a more flexible way for players to modify their weapon load out.

Most of the mission template is complete, i've got a few things i want to tweak and compare then tweak again before the alpha is released.

I'm using a very crude zombie script system at the moment but with some luck i can make it slightly better.

What is now definite:

Alpha release will be some time in april or late febuary

Will be run on Nogova

Zombies will be active day and night unless i sort or one of the people helping makes a more flexible zombie script system that doesnt use addons

Will have a day night cycle

Will be very basic :P

again, I'm always open for people to join the team of people helping with this who are free to say they are part of the outbreak mod team if they so wish wink_o.gif:) just drop me a line via PM or MSN/Email and i'll get back to you asap!

JynX/ToadBall

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Thanks smile_o.gif

Another update:

due to University i've put the addon i was working on, on hold so i can do more work regarding scripts n the like.

finally got some dialogue stuff on the go so weapon/vehicle select/spawn should be completed soon (will be a manipulation of the dialogues used in CTF corridor, sorry won't be much choice in what kit you get other than a "class" set up).

Work on the template has slowed as i'm bogged down with uni work (3 essays + a group assignment and thats only in my biology course)

I will release various pre-alphas as, although I may not be happy with them, i'd like to see people mess around with them and see what they can produce from the various concepts i toyed with before the one im using now.

finally think I may have a fairly efficient zombie system working now, again trial and error on this, gonna try it on a dedicated server on the residency lan to see how well it preforms as with the other scripts, should have it tested before next week (sunday to be precise :P) so will post some screens from that for you to have a gander at.

any questions and comments appreciated, tend to get me working faster and on new things for it.

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Quite a while ago , I modified the farmland zombies into the 28 days/28 weeks later infected. I also added actual sounds from the film etc... Maybe it could help.

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Dr. pepper has been working on some zombies for us, however he is rather busy at the moment so won't be working on the project until about march. (in a lecture atm so cannot do much more of a reply) If you PM me with details I will get back to you asap! smile_o.gif

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