Balschoiw 0 Posted December 9, 2007 I don´t know how it´s about the rest of the ME guys, but for me the current status of Arma is somewhat like "keeping me hanging in the air" while doing work on the campaign. For example I use the sandbag fix addon to make them actually useable for AI while I do know that with 1.09 it will be fixed. Right now I have it as an addon in my missions. Same goes for convoy routes, AI crossing bridges, etc, etc. I simply don´t know if the things I do right now won´t be obsolete when the new patch arrives. You know what I mean ? I do workarounds for that LITTLE flaws in Arma and I don´t know if the things will still work once 1.09 will arrive. This is what bugs me a bit. It´s like running after something but you´re not sure if it won´t be turning out very different with another patch. I hate it, to be honest. I guess I´m almost finished now with the first part of the campa and I will try to find some betatesters for what I have up to now. Working on it for about 1 year already it should be good enough to thrill someone else but me I still need to send OTK team my russian sample wishes for the missions at hand to get it going, but technically they are done. Still, after playtesting the missions about a hundred times I am still not sure if they are balanced enough, tight, atmospheric enough, playable and whatnot. I have released quite a bunch of MP missions for OFP, some weird, some better, some strange, etc. But with my first release for Arma I´m serving myself a hard time. I just want to do it perfect. Not some hillbilly campaign OFP style, but some real masterpiece that has it all basically. I want to show BIS what potential the engine really has and what they could have offered the single-player in Arma. this is why I spend so much time playing my own missions, over and over again while adding details like dynamic combat ambience, voices, dynamic AI patterns,EFX, self-created soundtrack, etc, etc. I tend to get lost on the way sometimes, but the Exodus campaign is something that I really put my heart into, as I want to show everyone what I think a good campaign should look like. There are a lot of Arma obstacles in the way and the unprecise AI doesn´t make things easier, but workaround after workaround I get closer to the goal. I´m sorry I don´t find the time to play with my fellow and dear comrades in the CiA clan right now. It´s a shame I can´t even join the newly introduced CiA Arma coop nights, neither have I produced any coop mission for Arma yet. I feel sorry for that, but to be honest, I didn´t even try to play MP with my crappy ISDN connection. I guess I will simply lag out to Nephilim. I feel sorry about this. All my dear comrades, I hope you can understand my dilemma. Priority number one for me right now is the SP campaign. If this is done I will try to join my clan for MP Arma, while I´m afraid that it won´t be playable for me with my crappy connection ( I don´t have any alternative, but I´m thinking about bombing some offices ). For now I will write the script for OTK to produce the sounds in russian language and then move on and pm some editing guys to betatest the first missions while still playing them to death on my own It´s not that ME guys don´t play. For me that´s not the case at least. I´ve been playing OFP coop in the CiA clan for nearly a decade, but Arma is just a different kind of ship. Share this post Link to post Share on other sites
andersson 285 Posted December 9, 2007 @Balschoiw All respect to your post. I wish you all best and I'm looking forward to play your campaign. Share this post Link to post Share on other sites