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sparks50

A good way to keep controll over my addons in ArmA

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Some servers allows mods, some requires mods, some does not allow them.

is there a way to easily turn them on and off? I want to be able to use Arma effects for instance, but some servers does not allow them huh.gif

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Use ArmA Launcher made by kegetys.

Go to http://www.kegetys.net/arma/ and download it.

You can arrange your mods like this:

Into ArmA directory, create a directory structure like this:

@mods

   mod1

       Addons

   mod2

       Addons

   mod3

       Addons

Then you put your .pbo files into the Addons folders.

Now add those mod1, mod2, mod3 directories into ArmA Launcher. You can then select to have them either on or off, depending on what you are going to play. ArmA Launcher also allows you to add servers and select what mod folders are loaded for each server.

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thanks, but i cant seem to find any servers in the MP: server list though.. Do i have to add them all manually?

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Yes, you need to add them manually.

Check all menu items in ArmA Launcher... it's quite simple program to configure and use.

Edit: If you don't want to bother with adding servers into ArmA Launcher, then just select which mods to load and start the game as "singleplayer", and then select Multiplayer from ArmA. What mods to load for each server is harder to get right this way. The "Connect to server" feature in ArmA Launcher works as a shortcut to your favourite servers.

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Thanks alot, seems to work great biggrin_o.gif

I made names a little custom to be able to separate them from each other

armalaunchlo7.jpg

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Yup that's how I do it too smile_o.gif

Similar tool exists also for Operation Flashpoint, if you have it. Also made by kegetys.

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You can also use my addon synchroniser.

About the same functionality, only adds the functionality to actually download addons from servers that support it.

And you can add Teamspeak server/login on a server basis.

And you can let Teamspeak overlay autostart.

And you can let Track IR soft autostart.

If i had a gameserver with mods i'd certainly use it as it saves you tons of crap supporting non techsavvy users.

Download it here

Requires .net 2.0

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strange, by second look the mods does not seem to load at all

everything seems to be right... huh.gif

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Maybe you wrote the paths to the mods wrong?

As an example, I have this sub-directory structure in the ArmA game directory:

@mods\SpectatingScript\Addons

which contains the spect.pbo file.

In ArmA Launcher I have this in the "Mod directory name" field:

@mods\SpectatingScript

and it works.

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