RAIZEN 0 Posted November 14, 2007 Hello all, I seek with removed this cursed désynchro (lag) of the ia in coop multi for example. I seek on the wiki (BIS) and I have to apply a modification which I thought of being the maid to remove the effect of teleportation of the ia but that does not function and I wedge. I would like to know if somebody with found a solution and to if possible make share the solution to be used. Thank you in advance Share this post Link to post Share on other sites
volkov956 0 Posted November 15, 2007 Heh I get Teleportation with arma dedicated server in a closed Gigabit Lan Network and the CPUs are event breaking over 50% so i have not seen anything as of yet to cure this so far Share this post Link to post Share on other sites
.kju 3243 Posted November 15, 2007 Read more here: CBTS 2356: Again Soldiers teleporting 1- 5 Meters on Dedicated Server. Its a known problem... Share this post Link to post Share on other sites
RAIZEN 0 Posted November 15, 2007 Hi, I would make test again and would make a return on the web site bug tracker for arma. Fucking teleporting. Thank for your link Q, and for your answers guys. Share this post Link to post Share on other sites
Cloughy 0 Posted November 18, 2007 Heh I get Teleportation with arma dedicated server in a closed Gigabit Lan Network and the CPUs are event breaking over 50% so i have not seen anything as of yet to cure this so far If your using a dual core or a p4 with hyper threading enabled, windows will only say its using 50%, if its dual core its only using 1 core because thats all it can use, or if its a p4 disable hyper threading so it uses 99% which may help you lag. I run a dedi on q6600 2 gig ram on a p5wdh, @ 2.80gig. on a lan, still get this prob though. Cheers GC Share this post Link to post Share on other sites
Dwarden 1125 Posted November 18, 2007 check my answer there http://www.flashpoint1985.com/cgi-bin....1176293 esp play with bw per player and minerrortosend Share this post Link to post Share on other sites
volkov956 0 Posted November 21, 2007 Heh I get Teleportation with arma dedicated server in a closed Gigabit Lan Network and the CPUs are event breaking over 50% so i have not seen anything as of yet to cure this so far If your using a dual core or a p4 with hyper threading enabled, windows will only say its using 50%, if its dual core its only using 1 core because thats all it can use, or if its a p4 disable hyper threading so it uses 99% which may help you lag. I run a dedi on q6600 2 gig ram on a p5wdh, @ 2.80gig. on a lan, still get this prob though. Cheers GC using 2 Opteron 250s actually 2 actual CPU's no Dual Core but i know it plagues it as well Share this post Link to post Share on other sites