hit-man 0 Posted November 11, 2007 Hi, for OFP, i made little ugly waypoint-cam-intros and it was hard enough. Now i looked around but i didn't find any real basic tutorial for making intros/outros/cutscene without scripting ? It just should allow beginners to create a little, short nice movie. Can you guys help ? thanks and have a nice sunday ! Share this post Link to post Share on other sites
kocrachon 2 Posted November 17, 2007 Yeah I asked this a little while ago as well, hopefully somebody can help us out. Share this post Link to post Share on other sites
Junker 0 Posted November 17, 2007 TBH camera scripting can be alot easier try looking for Scipting camera scripts, Trust me Its faster and easier in ARMA Share this post Link to post Share on other sites
evilnate 0 Posted November 18, 2007 Search for camera or cam on the BI wiki. Or.. unpbo someone's mission and see how they did it. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted November 19, 2007 The biggest tip I can give you about cutscenes in arma is that you make *full* use of the preload camera family of commands. Arma *really* needs it. In fact, that's the single biggest mistake I commonly see made in cutscenes. If you don't take advantage of the preload stuff, you end up with missing textures and low detail models when you scene change. I've been working on a new mission in my free time, and looking back at my last mission (shining anvil), I *really* could improve those cutscenes simply by fixing my somewhat improper use of those commands. Just for reference, you can find them all here (just search camera). http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA Anyways, to learn the very basics, I learned by modifying a cutscene myself. It does seem to be the easiest way to learn them. More specifically speaking: I don't know if you have ofp:resistance or not, but one or more of the later patches *really* broke the credits cutscene. To learn the basics, I fixed it all up, then made a few small modifications to make it just a little bit more consistent here and there. Probably still have it somewhere around here. People seem to really like the camera utilities. That's nice and all but personally I strongly suggest you don't start there. If you start out doing it by hand, you'll have a more solid understanding of the basics, and therefore hand tweaks and the like will be a lot easier down the road. Also, there's a small consideration to consider that I've never actually seen mentioned before. If you're thinking of putting a cutscene into a multiplayer mission, you have to be careful to teleport the players body to a hidden position near every scene. The simple reason for this is that position updates and the like are determined by the players distance from the unit. If the player is over 5000 meters from a squad you're using in your cutscene for example, it may only update it's position on a client machine once a minute or even less maybe. Basically just use setCaptive and keep them out of the lines of fire . Share this post Link to post Share on other sites