naash 0 Posted January 4, 2008 ok thanks, I'll try that. Share this post Link to post Share on other sites
dznemesis 0 Posted January 4, 2008 my first beta is ready soon, about 97% complete (just small tweaking needed and 3 textmessages) if i cant finish it today (sunday 6.1.) i will put it on a ftp nonetheless so you can have a look Share this post Link to post Share on other sites
dznemesis 0 Posted January 13, 2008 ok here it is: Contamination Share this post Link to post Share on other sites
Niftyeye 0 Posted January 13, 2008 Downloading now, Ill post either today or tomorrow. Share this post Link to post Share on other sites
Spartan 163 0 Posted January 13, 2008 Fun mission!!!!!!!!! You need to go back in it and turn off the edit part that allows you to see all the spawned units tho. (it was fun tho to see them running around on the map tho) I like the intro!! The helo crash was verry well done. Over all it was a fun mission and I hope others try it.(better to plug the KAOS-ZOMBIES ) Share this post Link to post Share on other sites
dznemesis 0 Posted January 14, 2008 thanks for the feedback, prototype i didnt know where i could turn the editor part off, i thought this was done automatically if its not played from within the editor? and what did you mean by "pluag the kaos zombies"? a thing i noticed is that sometimes, when ejecting, someone dies....but since its in the start just restart the mission Share this post Link to post Share on other sites
Spartan 163 0 Posted January 14, 2008 Â LOL I edited the zombies. I just want to see more ppl use them in missions. Â To fix the part in the init that showes the zombies on map go to init file and set it to false just like in this example: nul = [WEST, [Resistance], [], [1,1], false] execVM "coop_essential\cep_init.sqf"; Still love the opening! I'm having soo much fun with this! Share this post Link to post Share on other sites
s_Hole 0 Posted January 14, 2008 got it it's good and moody we need more zombie missions like this but a few things; 1. too dark to be played without extra light.. would be impossible if i didn't have the flashlight mod installed 2. the team members are (again) completely oblivious to the zombies they just stand there, minding their own business when a zombie is eating their brain they won't even act when i order them to attack the men at the base attack though having the team members working would probably make the darkness easier to play in aswell 3. i reached the base, killed all the zombies (with 4 surviving base-soldiers) and nothing happened a trigger bug? Share this post Link to post Share on other sites
rowdied 44 Posted January 14, 2008 I have the same problem as you s_hole. Do you get an error message saying something about survivers not found etc...? Share this post Link to post Share on other sites
dznemesis 0 Posted January 15, 2008 thank for trying 1.) i didnt know about the team members not firing, i dont think there is anything i can do...but you can play it in coop (not dedicated-tested but should work own playerserver) or just leave the soldiers at the start 2.) the darkness is intended; there are flares at the graveyard...i had no problems but maybe other brightness settings? try some that let you see something, but not much 3.) will look into the trigger 4.) will remove the zombiemarkers edit: updated version triggers work now (at least they did with me) Share this post Link to post Share on other sites
s_Hole 0 Posted January 15, 2008 didn't see any flares i saw an ammo box at the graveyard but i couldn't use it i tried crawling all around it i got several error messages here and there throughout the mission mostly about some stuff i assumed was radio messages the team members not reacting to zombies also happened with some other zombie mod.. can't remember which what happened with the original idea which sounded more open ended? this is fun and all, but linearity gets old fairly quick i still play evolution constantly Share this post Link to post Share on other sites
dznemesis 0 Posted January 15, 2008 dont have more time on hand than for a simple linear mission...simple as that but i hope the creators of the idea will carry it on Share this post Link to post Share on other sites
Spartan 163 0 Posted January 16, 2008 For that open ened one try the Quarantine mission in this thread= http://www.flashpoint1985.com/cgi-bin....t=70469 We still have some others we are working on but need time to get ride of some bugs.(I suck at mission making but am great at cut and paste) ZOMBIE EVOLUTION is not that far off  .............. Share this post Link to post Share on other sites
hypno toad 0 Posted January 16, 2008 Yeah, I have stopped making this mission since quarantine, it basically accomplished what I was attempting to do. Share this post Link to post Share on other sites
Spartan 163 0 Posted January 18, 2008 Hypno toad dont stop dude! You had some things I loved in your mission man. Keep going with what you got. Any helpyou need we would be happy to give. Keep up the good work. Share this post Link to post Share on other sites
hypno toad 0 Posted January 18, 2008 I guess I could continue, but nobody answered my question in the the arma editing forums, asking how to make triggered NPC spawns and triggered NPC removal. Until I get an answer, I can not continue. Share this post Link to post Share on other sites
hypno toad 0 Posted February 8, 2008 I am still trying to learn how to spawn zombies. But, I am going to continue using NeM zombies, I found you can place around 70 or so, before is starts to lag too much. So, seeing as they are smarter, and can infect people, I can place less of them, and the game will still be more fun. Also, I am redesigning the mission, I have a story now, and there are going to be a bunch of unique elements to the game. I will edit the first post with the new information. Share this post Link to post Share on other sites
7 0 Posted February 15, 2008 yeah nems zombies are a lot like the infected in 28 days/weeks later.. love em. too bad they literally pause the game to do calculations lol. dont give up toad Share this post Link to post Share on other sites
hypno toad 0 Posted February 16, 2008 I sure hope I can figure out to make a spawning system. Share this post Link to post Share on other sites
junior_g 0 Posted February 24, 2008 Have you heard of DAC? Share this post Link to post Share on other sites