Hovis 0 Posted October 29, 2007 Lo folks, I'm looking for some general help with my all round mission making ability, as I am really but a humble nub. Something I've been looking at lately with missions is setting the scene, exploiting ArmA's ability to make really spectacular scenes unfold and so on and so forth. For instance I like to monkey with lights, so on one night spec ops mission I set it during a storm and had helicopters patrolling with their lights on, all looked very nice. But I've noticed some things hurt the frame rate more than others, and some flat out hammer it. For example I had a zombie mission where the mission begins with the players flying over a town where the zombies are eating the civvies, big mistake, the server rolled around crying. So anyway, long and the short of it is, what are the least server/system hungy bits of eye candy and what are the big no no's? I mean for instance are vehicles a big system hog? As an aside to this I've been wondering for an ordinary mission for, say, ten or so players, what would you folks consider to be the maximum amount of units? Can the game handle around a hundred or so, or should I scale it all right back? Any help much appreciated. Share this post Link to post Share on other sites
iceman77 18 Posted October 29, 2007 I've noticed that large view distances in MP servers cause horrible D-Sync.View distances should be kept at around 1200-1500 when building maps.Use a grassless script....seeing as how you see no grass about 50m out in front of you anyhow...it hides you from nothing..players more than 50m out don't see you in grass...they see you plainly lying on a flat green surface when you think your hiding in grass that you can't even see out of....Also maps should have a body delete scripts.What it does is delete dead bodys from the battlefield.That always helps.What are your PC specs?What are your graphics settings? Share this post Link to post Share on other sites
Hovis 0 Posted October 29, 2007 Well my system specs aren't a problem, I play with my clan and we have a 'no man left behind' policy, which basically means we all aim to make missions playable by all so nobody is pressured to upgrade if they don't want to. With that in mind things such as heavy fighting in wooded areas are a bit of a no-no for example. Regarding view distance, how far does the slider scale go? I've never really attached a number to the slider, but my own view distance is 2000m. If I can cut it down and nobody notices that's grand. Share this post Link to post Share on other sites
KeyCat 131 Posted October 29, 2007 Use a grassless script....seeing as how you see no grass about 50m out in front of you anyhow...it hides you from nothing.. Not true! Outside the drawn grass there is a "grass layer" that partly hides your body if you lay down in grass. And since it's local to the client it shouldn't affect the servers performance. Personally I always have grass on since it increases the immersion tenfold for me, can't stand the sterile environment without it. /KC Share this post Link to post Share on other sites