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About Hovis

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  1. Hovis

    Project RACS

    That's fair enough. The way it's worded in the Read Me makes it sound like it's a serious issue. If it's just configs that won't matter at all in the grand scheme of things (Fingers crossed). Thanks :)
  2. Hovis

    Project RACS

    Okay I'm going to have to brave the flames and ask, as I'm trying to road test this gear for my clan. Are there any known conflicts with ACE on this mod that mean that the units are unsuitable to be used as OpFor? I am aware that armour and ballistics and such like will be different, configurations will be out of whack and so on, that's okay, that's something that occurs with any mod that isn't ACE built. What I'm wondering though is does the really big shouty block capitals message in the Read Me mean that there is some sort of certain fail in an ACE combination, or is it just the case that the RACS mods are self contained and differently configured in the way that pretty much any other modded unit is before it is ACE-configured? The Read Me implies that both mods together is some sort of killswitch, but if it is just a case of two separate mods that have any relation to each other than that might well be workable. Fundamentally it's not my intent to put the RACS units in the mission to be played, I want to use them as OpFor, so any difference in ballistics or controls won't be an issue. As we're infantry based too this means that the armour system that ACE uses won't be an issue, as I doubt we'd use much armour.
  3. The addons etc won't have to be started from scratch either. Rejigged? Yes. Improved? Probably. Rebuilt from zero? Certainly not.
  4. Thanks, I'll give that a go. And I'll add that wiki to my favourites to say me asking nub questions in future. :D
  5. Lo folks, just a quickie question (title is a bit of a give away). Can you have drones in multiplayer games, and if so, could somebody tell me how to set them up. Basically I just want somebody to be able to operate a drone as CAS/recon for an infantry element in a MP environment.
  6. Am trying to use Six Updater for the standalone OA, does that work? If not then that's okay, at least it answers the next two problems. :D At the moment I'm getting a problem which is that none of the mirrors seems to respond. Then sometimes I get an rsync error about a Cygheap and a Cygwin .dll file that makes no sense to me at all. I've used the settings to make sure it's looking in the right place and it appears that it is set up for OA Standalone in the config. Pretty baffled to be honest. Also here's a dancing banana. EDITED TO ADD: Nevermind, fixed it. I was using Bitdefender as my anti-virus and it was causing issues.
  7. Hovis

    OA ATVs/Quads doomed to have an accident.

    I think vehicles bounce because people drive them too fast and often, what with it being a game and such, don't appreciate the speed and the roughness of the terrain. Vehicles going even fairly slowly (in terms of road speeds) bounce all over the shop on rough ground.
  8. So here's my situation: I have Arma 2 from a disk install bought way back when. It sits on my hard drive, loads of mods, loads of different shortcuts to launch them (as in I don't run them all all the time), ACE updated on it via AddonSync and basically all the trappings of a much loved and abused Arma install. Operation Arrowhead comes out and I figure I'd move the whole operation to Steam, so I've bought the Combined pack thing, with OA and Arma 2. Fresh start and all that. I've tried the batch file mentioned above to run Arma 2 and Arrowhead together and it works. But what I'm not sure about is how to run additional mods to Arrowhead or Arma 2 through that. Also do I need both Arma 2 and Arrowhead installed independently on Steam? Also do I place modfolders in Arrowheads folder or Arma 2 on Steam? Past that, is it safe to presume that things like AddonSync and SIX Updater will work in exactly the same way with a Steam install as they do with a normal one? So many questions, so few cookies, but those I have go to those who can help. Cheers.
  9. Hovis

    Zeroing/Adjusting Weapons in OA

    Sounds like it got borked in translation maybe.
  10. I don't expect them to change the guns. I never expected them to change the guns either. I just think it's funny (more in an ironic sense than a LOL sense) that in the same week the game comes out most of the weapons featured in it get canned. Like you say though it's not like they can't all be changed anyway. Could start dishing out Stormtrooper Blaster Rifles to everybody if I could find where I left the .pbo for them. :)
  11. Recalled because of the logistical nightmare of running a small number of a weapon that requires different parts to the M4s and M16s and stuff that are the standard 5.56mm weapons. Why they didn't pick the weapon up in the first place, well apparently it was deemed to not be enough of an upgrade, so in short while it's meant to be better than the M4 etc, it's not better enough to be worth buying in.
  12. True, but then it doesn't really matter what they are carry, just where they are. :D
  13. So I fired up Arrowhead for the first time today, had a bit of a go with it and saw most of the US soldiers toting the SCAR-L rifle. The very recently cancelled and recalled SCAR-L rifle. D'oh. Shame they didn't warn BIS in time to give the troops M16s instead. :o Still nice to have a change in game even if the actual US military is probably going to be using M16 variants for the next century. :)
  14. Hovis


    This. It's designed to survive IEDs and mines. It's still not a tank or IFV.