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Yoma

Restrict mods used serverside?

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Hi,

After just having seen the gazillionth server crashing due to "I don't give a damn if i crash this server I'm using XAM anyway" pistols.gif attitudes of certain players I started wondering:

Is there a way for server admins to do stuff like:

-allow certain mods

-tell that certain addons are required

If there isn't, the geniousses at Bis should really consider a white/required addonlist kind of trick because it's really wrecking public server play.

There could even be nice opportunities in it to promote communities.

Wouldn't it be great to

-have a "server addonlist" url that pops up if you don't have the correct addons, this could be done in about 4 lines of code (open default browser, add parameter to serverconfig where server admins could put an url to a page containing the downloadable packages and explanation to install them)

-Get some kind of report that lists what you have installed that's allowed, what you require and is missing and what you've loaded that's not allowed.

Sure it wouldn't stop everything, but it would stop nonmalicious users from accidently connecting with the wrong addons and crashing our precious beauty.

Another major benefit would be that it would simplify the support for serveradmins and rule out a lot of nagging going around.

Of course i can go out on private servers and have a lot less trouble with it, but i like to make a public stroll now and then.

Have a nice day

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Regarding your XAM question (and pssibly other "non allowed addons") have a look at this topic:

http://www.flashpoint1985.com/cgi-bin....85;st=0

Its the Global server config by Doolittle, on page 2 its shows how you could be able to stop XAM users from joining your server.

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A mod that modifies a lot of ArmA to improve it or add features. I know it had problems in the past where it would crash the server after some time due to some features not being compatible with non-using XAM users/servers.

Others may also think it can give advantages, so most people don't like it unless others are using it.

XAM Thread : http://www.flashpoint1985.com/cgi-bin....t=66235

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Its still a current problem with XAM, and the effects felt by the server & non Xam players styart to happen in under 60 sec.

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I really do not understand this problem. If you don't want them to use and addon/mod then require signatures. I guess if signatures had been in there from the start, people wouldn't think that they could use anything, client-side, that they wanted, but you can't and you shouldn't. Most other MP games do not allow this and many of them are "PURE".

I would like to know how this wouldn't fix the problem as I may be ignorant in this area.

--Ben

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Maybe they don't want to restrict players from using soundmods (such as Chammy's or FDF) ?

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