mr_centipede 31 Posted October 21, 2007 anyone use this? i surely never seen it before. all this time people will suggest to use disableAi "move" to so that the ai wll not move/engage the enemy. good for assault/defence kind of mission now i found this - group enableAttack false i think it is better than the disableAI method. the AI will not engage, and will stay in group. they only move around to find cover (behind trees/bushes etc) i only found it just now, so my testing was not extensive. so if anyone of you already used it, whats your thought about it? Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted October 21, 2007 Seems to do just as you said Share this post Link to post Share on other sites
mr_centipede 31 Posted October 21, 2007 i ran another test and found that second's suppression script disable the enableAttack. here's what happened. two teams running into each other, open fire and both team suppressed. till now, enableAttack false still runs fine.. until the units recover from suppression, then enableAttack seems to change from false to true. guess needs to edit 2nd suppression script Share this post Link to post Share on other sites
.COMmunist 0 Posted October 21, 2007 Can this "don't move forward" command be used on the chopper? Share this post Link to post Share on other sites