dmarkwick 261 Posted October 8, 2007 OK, I did a search, done that. I'm pretty sure that there's such a thing as an invisible target, so that you can instruct AI to fire on it. Am I correct? And can anyone either describe it or link me in to it? Share this post Link to post Share on other sites
456820 0 Posted October 8, 2007 Theres one in the MAP misc pack... http://www.armedassault.info/index.php?cat=addons&id=162 Plus theres lots of other cool things which come with it Hope it helps. Share this post Link to post Share on other sites
dmarkwick 261 Posted October 8, 2007 Ah-ha so THAT'S where I saw it Thanks very much mate, much appreciated. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 9, 2007 There is a problem with these though. In order to use an invisible normal target on i.e. a Stryker (to get AI to fire on it), you can't just use invtarget setpos getPos uStryker. This will place the target in the middle of the stryker and ai won't see it. I tried using an offset from the stryker using modeltoworld or worldtomodel command to place it (and others) in visible spots -- boom it won't last too long Share this post Link to post Share on other sites