snkman 351 Posted October 8, 2007 Hey guy's, im looking for a way to overwrite the default ArmA Fire sound. To me its just too quiet. You have to go right beside the burning object to hear the Fire sound. I already checked every config but so far i couldn't find it. I think the sounds are in "ArmA/AddOns/Weapons/Data/sounds" Fire_after_explosion_1.wss Fire_after_explosion_1_A.wss Fire_after_explosion_2.wss Fire_after_explosion_2_A.wss But where the heck are they definied?? If someone know's the answere plz let me know. Share this post Link to post Share on other sites
.kju 3245 Posted October 8, 2007 Not in the config it seems. I wasn't able to find it either. However the direct sound volume can only be changed in the sound file itself (wss file). The second param of the sound definition is only about how far it should be heard. Quote[/b] ]soundEngine[] = {"\ca\Air\Data\Sound\helicopter",31.6228,1}; For a replacement you don't need the config definition neither. You only have to use the same path (normally). Share this post Link to post Share on other sites
snkman 351 Posted October 9, 2007 Okay that's good. So im not just to stupid to fint the config for the fire sounds. Thank's for thr replay Q. Share this post Link to post Share on other sites
Radic 0 Posted October 13, 2007 Don't know if this will help you, but in OFP I edited the engine sound volumes of various vehicles and shot sound volumes of many weapons so that the overall game volume could be turned way up (to make environment more immersive). This I did in the config.bin sections relating to the weapons and vehicles - ie. what I'm getting at is that perhaps to increase the volume of fires in ArmA maybe you don't need to increase the volume of the fire sound itself within the sound file/s - but instead look at the config/s of the burning vehicles/buildings etc. where the flames are used and in those configs you might find the volume variable for the fire sound effects?? Share this post Link to post Share on other sites