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arremba_san_zorzo

Beretta AR7090 by PedagneMOD

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Hi,

after a period of hard work PedagneMOD can present the new models of italian rifle: Beretta AR7090 / SC7090 /SCS7090.

At date i quarreling iet with nohq/smdi textures, but i hope that i will solved it soon. The rifle is the last difficult before the release of the first step of the PedagneMOD italian units

for ARMA.

Bie

Arremba San Zorzo

Below the photogalleries link:

http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_1.jpg

http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_2.jpg

http://ofp.gamepark.cz/_hosted....aim.jpg

http://ofp.gamepark.cz/_hosted....cog.jpg

http://ofp.gamepark.cz/_hosted...._gl.jpg

http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_6_gl.jpg

http://ofp.gamepark.cz/_hosted....ped.jpg

http://ofp.gamepark.cz/_hosted...._sd.jpg

http://ofp.gamepark.cz/_hosted...._sd.jpg

http://ofp.gamepark.cz/_hosted...._sd.jpg

http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/SC7090_11.jpg

http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/SC7090_12.jpg

http://ofp.gamepark.cz/_hosted....aim.jpg

http://ofp.gamepark.cz/_hosted....cog.jpg

http://ofp.gamepark.cz/_hosted....cog.jpg

http://ofp.gamepark.cz/_hosted...._gl.jpg

http://ofp.gamepark.cz/_hosted...._gl.jpg

http://ofp.gamepark.cz/_hosted...._gl.jpg

http://ofp.gamepark.cz/_hosted....(2).jpg

http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/SCS7090_20.jpg

http://ofp.gamepark.cz/_hosted....aim.jpg

http://ofp.gamepark.cz/_hosted...._sd.jpg

http://ofp.gamepark.cz/_hosted....(2).jpg

http://ofp.gamepark.cz/_hosted....(2).jpg

SCS7090_24_aim_sd_(2)mini.jpg

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Wow. Really sweet-looking rifle. biggrin_o.gif

Keep up the good work! (what family of rifles does that belong to? Looks M16-ish).

Regards,

Wolfrug

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I love it too,

weathered textures, original weapon with many variations if sounds, anims and config are well done should be a very cool rifle

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Thans very much, now start the beta test on the battlefield.

One question about the nohq smdi of my rifle: i have a picture name ie beretta_co.paa, as the linker split tutorial i have converted it in beretta_nohq.paa, and it in beretta_smdi with tw2. But in O2 viewer appears the old nohq (referred to M16 BIS). In O2 viewer we are not iet in a definited addon. So, i think that the information that makes to corrispond the beretta_co.paa to beretta_nohq.paa is writed in other script over the string in the config file. Can someone explain me?

Excuseme my bad english, i hope that the question is clear.

thanks in any case

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Thans very much, now start the beta test on the battlefield.

One question about the nohq smdi of my rifle: i have a picture name ie beretta_co.paa, as the linker split tutorial i have converted it in beretta_nohq.paa, and it in beretta_smdi with tw2. But in O2 viewer appears the old nohq (referred to M16 BIS). In O2 viewer we are not iet in a definited addon. So, i think that the information that makes to corrispond the beretta_co.paa to beretta_nohq.paa is writed in other script over the string in the config file. Can someone explain me?

Excuseme my bad english, i hope that the question is clear.

thanks in any case

Well, if you're previewing the normal map (NOHQ) and specular map (SMDI) textures in O2, then you're probably using an RVMAT file that is pointing towards the M16's NOHQ/SMDI files and not your custom files. You'll need to duplicate the RVMAT file and edit the paths to the two textures in order for it to work correctly.

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@Jackal326: thanks for your suggest. I will try it soon!

@Zadoff1880: great! Soon, i will remap the Beretta PM12 directily imported from OFP, and will make (satisfy a request) a Beretta mod 70 for Carabinieri's Officer

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Glad I could help mate. The weapons certainly look more realistic with the normals and spec. maps applied.

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