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ZNorQ

Damage system when colliding a vehicle

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If you take any truck, or humwee (and possibly other vehicles too), drive them full speed into a wall/obstacle, you'll see that the damage to the vehicle is always less than 10% (usually around 8%) damage before it starts burning, and eventually exploding.

But, if you fire a weapon at it, you can usually get a damage rate of 60-80% before it starts burning and eventually exploding...

Anyone know if this is a bug, or?

ZNorQ

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Ups, sorry people, I see that this post is absolutely in the wrong place!

ZNorQ

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Could anyone who has the power move this for me, please?

ZNorQ

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Which says

Quote[/b] ]This form is for reporting abusive behaviour (spamming, rude posts, etc) ONLY.

DO NOT use this form just to contact a moderator - these messages will be ignored!

whistle.gif

Use pm instead. wink_o.gif

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Vehicle destruction is not only caused by reducing the vehicle's hitpoints below a certain level, but also causing more than a certain threshold of damage to it's components. The crash is probably destroying the engine or some such component (i don't know any specific ArmA components) which is configured to result in the destruction of the vehicle as a whole.

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Vehicle destruction is not only caused by reducing the vehicle's hitpoints below a certain level, but also causing more than a certain threshold of damage to it's components. The crash is probably destroying the engine or some such component (i don't know any specific ArmA components) which is configured to result in the destruction of the vehicle as a whole.

Possible, but is there a way then to measure the damage of an engine?

ZNorQ

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Which says
Quote[/b] ]This form is for reporting abusive behaviour (spamming, rude posts, etc) ONLY.

DO NOT use this form just to contact a moderator - these messages will be ignored!

whistle.gif

Use pm instead. wink_o.gif

Oh, I'll just wait till they take the action in their own hands... wink_o.gif

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