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Units in squad stops while moving in safe

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** NEW BUG? **

Hello.

Fist off, I've tried to use the "Search" button already but without finding what I'm searching for. So if this has already been posted before, I'm sorry.

Is it just me experiencing trouble when trying to do a simple thing as getting a whole basic squad (9 units) to move, in safe behaviour?

The problem is that when trying to do this, usually ONE unit just simply stops and wont move, which of course makes all units behind that guy to stop as well, when the leader is still moving away followed by the others in front of this guy who stopped.

Is this some kind of problem I have probably got somewhere else? (Downloaded material etc etc.) or somebody else is having this too?

It really start to get on my nerves though, since I can't make a team move in safe mode and as a column anywhere.

This doesn't seem to matter weather it's in a plain area with no bushes or whatever, or in the forest with loads of objects in the way. And it happens quite randomly, sometimes almost immediately from start, and sometimes after a few minutes. Well, somebody always stops at some point anyway.

Any ideas?

Sorry if this was posted in the wrong forum but this one seemed to be the right one. And no, this has nothing to do with scripts or anything, just one squad, one waypoint (or several, doesn't seem to matter) and in safe mode.

Thank you for any help, and if this isn't something that is supposed to be a bug, well, then I don't really know where from it came and a reinstall is probably the only way.

Regards,

-PG-

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There was a bug where AI in safe mode would freeze if they considered themselves under attack (they all go prone), but could not identify any enemys. But i'm sure that was fixed around patch 1.07 or so.

If you can reliably get the AI to get stuck in safe mode in ArmA 1.08, it may be a new bug. Create a demo mission if you can.

The thread about the old bug, including link to the bug on the BTS.

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Thanks for your help.

And yes, I was experiencing that but too when I first got the game though.

But this is something else. I'll try to get rid of everything that's been downloaded (skins, mods, etc) and reinstall the game now. If I'm still having this problem, I will at least make a little film of what it is about.

A demo mission is not necessary, I can ensure you, because all you need to do is to set a squad out, a waypoint anywhere and have em' all on safe. And somebody will stop for me sooner or later.

Thanks fasad for the help anyway, and for searching up that link as well wink_o.gif

Regards,

-PG-

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Hmm, I see what you mean. I'm running 100% Vanilla ArmA, a default group of soldiers with a single WP (safe) about 500m away across clear flat ground, and someone stops for no apparent reason. Turning on time acceleration seems to cause someone to stop almost as soon as it is turned on. I wonder if this was introduced by the fix for the prone issue?

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Ehm, yes, this got to be a problem that was born in 1.08.

Since I reinstalled the game, I tried it with 1.04 and 105 as well. Then I had no problem at all with having a squad moving to a WP in safe. Nobody seemed to stop anywhere.

Now, when I've installed 1.08 again, I get the problem. I've got no downloaded material at all, no skins no nothing. So this, yes, got to be a bug.

I'm kind of curious though why I can't find anything about it on the forums. Is it just me who are trying to get a squad move in safe behaviour from point A to point B? I don't think so.

And I have no clue of this was introduced when fixing the prone issue in 1.08. Either that, or, maybe when trying to fix cars etc not running off the road when driving in the same squad?

Since this seem to have effected the soldiers walking too. If you have them walking on just ground, they will walk like a compact column more or less, but when they get on the road, they'll wait and get a bigger gap between eachother.

I don't know, but it seem to me like the soldier who do the stop, are waiting to get the distance it's supposed to to the guy in front of it. But as you said, however it stops for no apparent reason.

Some more people better try this, before reporting this as a bug I guess.

Regards,

-PG-

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Yep, I get the problem as well.

I have a 4 man squad patrolling around a town on WP's with a CYCLE WP and nearly always, but not always, the 3rd and/or 4th guy will stop.

Thiking about it, it's always next to the cycle WP. Hmm, wonder if that's coincedence.

Martin

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Just checked if it also effects Kronzky's urban patrol script, and

yes it does....I was wondering why I was finding small groups standing around when they should have moved onto a differnet zone...nice crazy_o.gif

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I can also confirm the bug. Happens regularely with a 2 man team who are supposed to patrol a placed sandbag-fence in safe-mode. Sooner or later one of the men gets stuck in the open for no reason. At some point he starts to turn on the spot and keeps turning forever.

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Well, nice to see that there's a bug report done now.

So hopefully, this will be fixed in upcoming patches.

Finally. This bug is driving me crazy and I thought my PC was messing with me.

Regards,

-PG-

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Yes, I've hit this bug myself. One workaround is to make the squadmates doMove to their own position every 10 seconds or so. It forces their pathing to refresh, if you know what I mean.

Something like this can do it (note this is psuedocode, not real code):

in the Initfield of group leader:

[group this] execVM safemodefix.sqf

in safemodefix.sqf:

_group = this select 0

while the group has units

start foreach loop

if the combat mode of the unit is safe, unit domove getpos unit.

foreach units _group

wait 10 seconds

loop while the group has units

The basic process works like that. BTW, I could swear I observed this problem in the last patch as well, although it seemed to be less frequent.

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Thank you for the tip. Much appreciated.

And well, maybe this was a problem in the last patch as well, but I actually have no idea. I tried it a few times though and it didn't seem to be a problem. But anyway, with 1.8, it seem to begin almost right away.

Regards,

-PG-

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could somebody please post a script to fix the problem using ColonelSanders method. I cant get it working right and this bug is really frustating!

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