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Proud Gamer

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About Proud Gamer

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  1. Thank you. I was actually in that file poking around earlier but I have no idea how I missed that. Thanks mate ;)
  2. I love this script, and use alot. However, is it just me that can't change the view distance when using this? I did some searching, but it didn't come up with anything useful...
  3. Proud Gamer

    Drivers' AI

    One could only wish for some kind of solution that at least makes tanks, cars, trucks etc in a convoy and in the same group STOP whenever they get too close to each other, and hold their current position for a while instead of trying to back up or do a little circle dance (tanks, that is) It doesn't sound very hard, but I bet it is unfortunately... (WARNING, useless reading ahead) But imagine three tanks in a group. The leader halts, the second tank halts and makes a complete stop and stay there without the circles, for let's say 20 seconds or so before trying to correct it's position. Plus I think that the tanks would be given more of a "feel" being big and heavy rather than ballerinas. I would be in heaven. Wishful thinking is my specialty.
  4. If you have a AI pilot as a gunner, he wont be targeting armored vehicles? Atleast not with Hellfire. Is this a bug or a feature? Is there another way to make him switch to Hellfire instead of the cannon without using "Manual fire"? Sorry if this have been answered, but couldn't find it. (Tried searching but all those questions about fastroping pretty much invaded me) Regards, -PG-
  5. Oh, sorry, I didn't mean files where missing in the game. I was meaning the game was complaining about missing files when I was trying to start the game up. (Arma2 was never started) So I wasn't trying to resume a saved game. Sorry about that. Thanks jasonnoguchi, but something is obviously messed up, so I'm reinstalling the whole game as we speak. A fresh start is always nice ;) And I will make sure I do a proper installation of ACE this time, haha. Edit: Well, works great now. Sorry to bother ACE for this.
  6. About the uninstalling question. The thing is that I was trying to save the ACE modfolders, but deleting " -mod=@CBA;@ACE;@ACEX;@ACEX_SM" line in "target" in order to fire up the game 100% vanilla. It didn't do the trick. When I tried to start up the game it was complaining for missing files. And no, I didn't try to remove the mod folders in my Arma2 directory since I was thinking about have one Arma shortcut with ACE and one without. I also tried deleting the installed mod in Six Updater, web client. But I couldn't figure out how. When I deleted it (both tried deleting the "mods" that you add, and deleting the "whole thing", the whole line in configuration->presents) I tried to execute "Install or Update, Uninstall, Reset" (In Six Updater, Web Client still) and so on but it just didn't work. Nevermind though, I can figure out what the hell is wrong, since no one else seem to experience the same thing. I seriously doubt it have something to do with "the regular Arma2" though. Edit: Well, maybe it was my regular Arma2 anyways. Working like a charm now. Thanks people. Thanks for the support. (No, I don't need any replies)
  7. I seriously doubt there there's no one who knows how to proper uninstall the mod. Sorry for bumping my question, but how do you uninstall ACE? Link on "how to?" Tried a few options like "uninstall, reset" etc but didn't seem to work. This is due to I want to try the latest patch with any mods and ACE keep starting my vanilla version anyway. And no, deleting "-mod=@CBA;@ACE;@ACEX" etc doesn't do the trick. Still starts with the mod. What am I doing wrong? Oh, hand merry christmas A.C.E team!
  8. Question regarding uninstalling Long version: (Warning: Desperate, confusing and slightly boring) I hate to bother you guys with such a simple thing, but, err, how do I uninstall ACE2? The thing is, somehow I f***ed up when I was installing this on my beta version. So I guess I installed it on my vanilla aswell. That wouldnt be a problem, since I'm going to do it anyway later, BUT, I really want to test the new patch with no addons or mods at all first. In "Configuration -> Presets" I've tried to delete the mods and then "Install or Update". Didn't work. I tried "Reset, Uninstall, Blow up, Get a life" didn't work either. I tried to delete the whole line where it says "Vanilla mods: dum dum dum" etc. It's kind of hard to describe. I guess my problem is, I just can't save the settings so that my vanilla game gets, vanilla! (All this is in the webclient) Aaaanyway, I'm not really a good describer, but think like an idiot when you read my reply here, then you just might understand something of it. Short version: Hi. I want to uninstall ACE2. How do I do it? While I'm already here, thanks for a awesome mod. Oh, and yes, I tried to search for something like this, but "Dev-Heaven" isn't really easy on rookies like me...
  9. Proud Gamer

    Patch 1.05 "Announced". Includes AH-64

    Haha, let's hope ;) If that's the case, I'm gladly looking forward to my free evening infront of my computor, swearing about the low download speed I get because my internet sucks. And ofcourse the storm of people trying to download it.
  10. Proud Gamer

    Patch 1.05 "Announced". Includes AH-64

    "... helicopter pilots using terrain better to avoid crashing and vehicle pathfinding and moving in convoys." Well, I hate to be getting my hopes up too much and just get dissapointed in the end but... THANK YOU! I'm also pretty surprised they throw in the AH-64 for us to play with aswell, with Operation Arrowhead just around the corner. But hey, that's what I love with BIS. Thumbs up!
  11. Hello, I have a question regarding helicopters in singleplayer. I tried search for it in this thread but the only thing I found was an unanswered question by Petek "Issue a target" or something like that. Question: When player is a pilot in a helicopter, the co-pilot (gunner) doesn't seem to engage armor. You can issue an target order for the co-pilot, which results in him firing the cannon at the target. How do you make the AI switch to Hellfire without using "Manual Fire" option? Is it possible? If you have a helo which is flown by AI pilots, it engage targets as it is supposed to. Or have I missed something critical? I'm truly sorry if this have been mentioning several times in those 332 pages, but the search function didn't come up with anything good. Best regards
  12. Proud Gamer

    Modules.

    Without the latest 1.03 patch, the modules are located at GameLogic options, in "F1 Units". I strongly recommend that you download patch 1.03 though.
  13. So exactly how many units makes the "Guarded by" trigger satisfied? Is it something like one squad no matter how many units in that squad or a number of units or what? Regards, -PG-
  14. I just want to give a big thanks to all of the people posting all this, since I have some kind of crush to convoys. Does anyone know if this is something that BIS is working on, or something we just need to lern live with? I guess not, but worth a shot. Helo's have always been having the same problem in all of the games flying together as a group, but I can live with that. But now when even vehicles have the problem too I get worried. If you watch a group of soldiers walking in safe they do the exactly same thing, stops to adjust their position. But because they are just walking it's something that happens quite fast and not that visible.
  15. Proud Gamer

    ArmA 2 Demo feedback

    One question though, anyone else that have got really annoyed considering the ai pathfinding in cars/armor when in the same group? I am mostly talking about driving in a convoy, on the road (and in safe mode for armor) Arma1 had the same problem in early stages, but got mostly solved somehow in a patch, although the armor was still running all over the place if they were trying to keep a column formation on the road. Now, cars does the exactly same thing. If you stick three cars together in a group followed by a waypoint, they keep driving off the road, stop, trying to get back into formation, and again making a hard right/left to the ditch. (Just like if they were trying not to kill innocent bunny's running across) I guess it's because they get too close to their leader sometimes so they need to make a quick stop? And sometimes, well, I guess they just really must love to drive offroad? Is there anything you could do (in editor) to prevent this, or is it a bug that you just need to live with? And is it planned to be fixed? Anyone knows? And another thing that really really makes me worried is the fact that in the v1.02 changelog you find "Version Highlights: Improved AI driving skills". Well, yes maybe, if they are alone? Regards, -PG-
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