Hoot1988 0 Posted September 13, 2007 i have tried this disableAI "MOVE" and the target one to stop my units moving and targeting, however i dont want them to move at all, frozen in position if you like looking at a target. i also want to be able to disable this to allow them to go on their knees later on too? is this possible? Share this post Link to post Share on other sites
the unknown 0 Posted September 13, 2007 have you tryed: dostop this or perhaps setting them to careless might be what your looking for. Share this post Link to post Share on other sites
Hoot1988 0 Posted September 13, 2007 them two dont seem to have the effect. and careless stops them from being prone which is set in the initintro.sqs Share this post Link to post Share on other sites
ArmaVidz 0 Posted September 13, 2007 You would have to disable the ability for the unit to be animated all together, then later when you want them to get down you would have to reenable the animation ability. For singular units disable moving <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this] disableAi "anim"; For singular units enable moving and get down Crouching <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this enableAi "anim"; this setUnitPOS "middle"; Prone (on stomach) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this enableAi "anim"; this setUnitPOS "down"; It all depends on your scenario. If the units are in the trigger you can use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x disableAI "anim"} forEach thisList but if the units are moving around you would need to add the tag to the team leader of the groups init line and possibly other sodliers (idk) group=group1 this then in a trigger OnAct line you would type in something to the effect of<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x enableAi "anim"} ForEach Units Group1 Haven't tested this though. Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 13, 2007 What can I do with units placed on the roof: 1) only shoot at enemys eg. AT/Sniper "top attack" 2) patrol waypoints on the roof and when in combat stay there 3) if unit is killed at roof edge they often sink into buildings unit disableAI "TARGET" and unit disableAI "MOVE" are not that solution for AI "urban-combat-scenario" Share this post Link to post Share on other sites
Balschoiw 0 Posted September 14, 2007 @ question 2: OFPEC forum thread about the issue Share this post Link to post Share on other sites