Dannyllnl69 0 Posted September 12, 2007 hi, if anyone knows about triggers...can some1 help me by tellling me how do i make a trigger where my squad or my side , has to clear it from enemies? and after its clear it can be mission accomplish? please help.... Share this post Link to post Share on other sites
SimraN 0 Posted September 13, 2007 my appologies, I posted in the wrong forum. Share this post Link to post Share on other sites
Pulverizer 1 Posted September 13, 2007 Make a trigger "east not present, activated once" (or which ever side is the enemy) covering the area. You can have some message, music and stuff from the effects page. Type this line on the onActivation line: missioncomplete = true This will create a boolean (true or false) variable named missioncomplete. The name could be anything, except for the reserved words like player, time, enemy etc. Next, make a trigger that will end the mission: Countdown: max 20, mid 20, min 20 Condition: missioncomplete Type: end#1 Try some tuts and stuff from OFPEC.com Share this post Link to post Share on other sites
zwobot 22 Posted September 13, 2007 I'd like to have a triggertype "seized by" like in Arma for Ofp. Not present always has the "danger" of a single unit hiding somewhere in a bush which you search for ages. Share this post Link to post Share on other sites
Dannyllnl69 0 Posted September 13, 2007 umm one more question guys...ummm.let sayi want the missiont o be a bad ass one...well i want to know how i can do it to call in a bomb strike with coc artllery on one point......and another one .... how do i do it to for exambple ... securing a place and then giving you radio to call rienforcements.....but remember i first need to clear the area before i can have that option....many thanks Dy@BL!TO or Dannyllnl69 peace out Share this post Link to post Share on other sites
zwobot 22 Posted September 14, 2007 I don't understand what you are saying. Do you want the AI to call CoC UA artillery strikes on some position or do you want to call the arty yourself? For the latter you just have to include the CoC UA into your mission, they have manuals which describe how this has to be done. Share this post Link to post Share on other sites
Dannyllnl69 0 Posted September 14, 2007 disregard the coc art. what i meant was i hate to start with the radio and rienforcements as soon as the mission begins....what i planned was to put a trigger that east has it controlled, then when i secure and kill all the eastern soldiers i get the radio availabel to call in back up.....now is that better? Â how do you make a waypoint loop,makes the unit go back to the begining? Share this post Link to post Share on other sites